Fatal Rewind – Lifeline 2 Review

The writing is good. I say that as someone who's written both novels and video games. The main character has a definite but multifaceted voice. And I love that it's basically an adventure game without you pointing and clicking at everything on a screen. HOWEVER... Dying sets you back a loooooong way. I died three times, and even with "fast-forward" enabled, I can't bring myself to try to slog through it again. If only dying gave you the option of going back a few choices from your failure instead of THE BEGINNING OF THE ACT. It's the one problem I have with the game, but it's a major one and it's going to keep me from ever playing it again. For that reason, I can't score Lifeline 2 high. It's reminiscent of how Morrowind's lack of direction/fast travel made me give up on it, but Bethesda fixed that in Oblivion - which I played for 185+ hours. TL;DR: Developers, please fix the dying penalty on your game because it killed my enjoyment.
Review by Violent Lee on Lifeline 2.

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