Potential. – Dungeon Legends - Quest Hunter Review

The game has some serious potential, but it feels like the developers rushed it. For example, there is a co-op grind that spawns enemies and then a boss. There are traps, but everything happens exactly by script, leaving no room for excitement. Speaking of co-op grind, the purpose is to get the 5000 gold reward. This is because training your warrior (by distributing points into stats) requires gold. It seems that maxing stats goes much further than leveling or getting gear for that matter (that may change towards end-game). So a level 14 with maxed stats can kill a level 30 with mediocre stats. Speaking of which, winning in arena usually is quite unexciting because what will happen is a player will use a stun attack and hit 1- or 2-shot you (or vice versa). There isn't any drama in the fights--Codigames could afford to rework the stats so that the battles could be more dynamic. That said, I've heard of some endgame matches lasting over 30 minutes. So obviously, some reworking and rebalancing is needed. It would be great if the dungeon layouts randomized for each run through. It seems some elements of support were thrown into the game (like a totem that heals your party), but that spell has zero practicality since there's very little opportunity to party up--and when they do, there's no real need for it because enemies die so quickly. It would be great if co-op required the use of a full time support character (i.e. Healer). Also, there are several bugs. For example, during co-op, sometimes you will lose for no reason. Playing co-op requires using a key (limited but replenishing resource) and this consumes your key. Sometimes, it will end abruptly with a victory. Sometimes, some spells that relocate your character will thrust you outside the boundaries and you will be stuck. Sometimes, the triggered attacks fail to trigger and you remain stuck in the co-op instance. Sometimes, invisible enemies will attack you; sometimes, enemies will appear and he targetable, but they stand there doing nothing and are unhindered by damage. There is an event where several players attack an ogre. This event is finicky because sometimes, you cannot attack the ogre. Other times, you can attack the ogre but after killing it, you remain in the instance and have to wait for other players to kill it. The strange thing is that even when the ogre is untargetable in these instances, it may still chase you but be unable to attack you. Sometimes, in this event, someone can one-shot the ogre and end the event. Other times, you just sit there forever while an idle ogre stares at your party. All that said, the game's design has potential. It just needs to be worked on some more. I have played this on and off (it does not link to Facebook or Gamecenter so it resets, unfortunately), and I keep hoping things will change, but I have seen very little change.
Review by Are all the names taken? Wth? on Dungeon Legends - Quest Hunter.

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