Patience is the key – Dungeon Keeper Review

I like this game. It is enough like the original DK and has the same elements that keep me playing other tower defense games, but it cannot be overstated that games like these require a lot of patience. With games like this that I enjoy I go ahead and spend the cash to buy the first builder. In this case it is $5. I do this because I am myself a developer and I know how much effort it takes to make a reasonably good app run properly. So $5 is fine. This game is generous enough with gems that it is easy to get the second builder with the gems collected within the first few days, and 4 builders is enough to go with. The game itself is fun. There are endless ways to rearrange your dungeon. Unlike other tower games you are able to test your defenses by fighting yourself in a mock battle with no costs or consequences. The ability to slap your imps to double their speed is funny and like most aspects of this game come out of the source material. Yes, you could spend hours watching timers countdown but that is silly. I have added this game to my stable of tower games and cycle between them. Age of empires, clash of clans, dungeon keeper, boom beach, Star Wars all are similarly focused on being exciting in the short term and incredibly dull in between and foster an urge to pay gems to speed up the experience. Don't fall for that! Play it when it is ready and go do something else in between. Maybe try Shadow Era, a really reasonable iOS CCG that can always use new players.
Review by MeanMustard on Dungeon Keeper.

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