Balancing problems – Color Stacks. Review

I played one game and scored roughly 1500 points, and the games problems were immediately apparent to me. When choosing a move the player has no indication as to where pieces are going to enter the grid during the next turn, which essentially makes this a game of pure luck as there is no reliable way to plan a move in advance in order to remove larger numbers of pieces in one combo, and because your next move is largely chosen based on what available moves the RNG has left you with. Turns frequently end in making bad moves simply because the good moves are blocked by the emergence of a new piece on the board. Similarly, the player has no indication as to how many pieces will fall, or if pieces will fall in an area that can be dealt with, or if more than one piece will fall (which is often the case) All in all you are left picking moves at random until you quickly run out of space, most of the time you will remove 1 set of pieces and 2 more sets will replace it, so the game does not last long because you're quickly overwhelmed. If there are other mechanics to the game, I'm not seeing them.
Review by Schizmo on Color Stacks..

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