Raise Your Turtlenecks! This One Will "Bite" You Good! – Vampire Legends: The Count of New Orleans HD Review

Well, I love vampires "any which way I can get them." This plot is both refreshing and, in my opinion, original since it combines traditional horror with an intriguing murder mystery. You are investigating the history of a sinister family of murderers and their connection to vampires. The strategy of building backstory into the characters' behavior makes them more believable. An example of this perception is Beatrice Lefort, the sole surviving victim of that bizarre string of murders. Her facial expressions demonstrate acute senses of both fear and the anxiety over the possibility of harm striking out at her again, and her diary entries further exemplify these painful, haunting memories. Each location realistically portrays New Orleans in its finest style, such as with the beautifully preserved, mansion-like hotels containing relevant furnishings and decor; the cobblestone streets leading past the stunning architecture of the famous French Quarter, including the balconies that are adorned with intricate ironwork; the eerie above-ground tombs of the historic cemeteries, with freshly planted flowers and serpentine-like vines wrapping around; and a chilling House of Voodoo with spooky shrunken heads, occult-like skeletal remains of animals, and a fortune-telling machine. The graphics are unimpressive in that they are visually washed out and subdued; an overhaul is needed in order to fine-tune the sharpness and clarity of details. The colors lack vibrancy and saturation; the murky, overcast climate creates a fitting somber and dismal mood. You may not customize your settings; therefore, you will be frustrated by sparkles and random-search penalties. The inventory is labeled and interactive; items require assembly. Depending on your mode of difficulty, you might need to vacillate between modes in order to find active tasks. The HOS are comprised of several fashions; they are quite interactive, and they are presented to complement the storyline. I love the one where you find ingredients to create a Gris-Gris over the tombstone in the cemetery. The puzzles are cleverly executed and imaginative, and they suit the actions as you proceed; one such example is the game in the shop where you use a ball to manipulate a series of consecutive actions, such as moving a train along its path. The journal only records updated tasks; reading materials are acquired as you progress. You are given one set of collectibles, and they can be well camouflaged. Overall, this game has an enticing storyline, together with an ample amount of creativity; however, it is short of some desirable features, such as custom settings. Either way, I feel pulled into the storyline like a magnet; and I feel it is worth my time. Side Note: You might not realize that you need to return to the darkroom in order to develop a photo; at times, I did not have to snap a photo before initiating this process. I thought I was experiencing a glitch at one point. The hint, which I rarely use, told me to take a picture of the angel; but the camera would not activate. Before deleting and reinstalling, I returned to the darkroom to walk through the development steps, just in case this worked. A photo of the angel appeared. You can move directly to the darkroom by clicking the small lamp picture to the right of the hint button.
Review by KimTwilight69 on Vampire Legends: The Count of New Orleans HD.

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