Skyhill – SKYHILL Review

I almost deleted this game when I hit about level 50. I had started my first game on Easy difficulty, and it was just... a little TOO mindless. So, right off the bat, if you're looking for something with a challenge, DON'T START ON EASY DIFFICULTY. The mechanics are simple enough to pick up (you even have an option in the menu to add an icon to everything you can search, which I'd also recommend turning off), which can help you get into everything. The crafting is simple enough, there's no recipes to find (while more are unlocked by upgrading benches, you never have to figure out or search for a recipe), enemy fights are easily figured out (2 or 3 options where to hit each with a connect percentage and damage output, risk/reward style), food and health are handled incredibly intuitivly... it's just incredibly well made. In fact, it's so well made in the UI department that it almost feels quite a bit more minimal than it really is. Basically, it fits perfectly on mobile. Cloud saves/auto-saving every move so you can quit at any time and restart wherever you were... the only negative thing I can say is that while GameCenter is supported, there are no achievements or leaderboards (maybe just in there to help with Cloud support?? No clue...) - but it's strange there no being anything in GC while the game obviously supports it. So if you're an achievement hunter or leaderbord score chaser, you should know that ATM, there's none of that included here. Hopefully it'll be added in a future update. But until then, if you can deal with the no leaderboard/achievements thing (personally, I have no issues with it, just finding it strange), this is a fantastic roguelike with crafting elements combined with a point and click survival adventure game... and while I don't think it'll wind up on many GOTY lists, it's definitely a stand-out game in the AppStore, well worth it's $3 price tag.
Review by syntheticvoid on SKYHILL.

All SKYHILL Reviews


Other Reviews