Updated 4th review – Chrono Strike Review

I rarely take the time to write reviews but this game absolutely well deserves it. I am ranked 1st in the world for story mode and 30th on the endless battle so I have a decent amount of experience and gameplay in so far which should be taken as a review worth reading and trusting. After years of downloading and playing games on iOS this is one of the best. It is highly additive and fun to play. Pros: This game is free to play and everything in the game can be achieved without spending any amount of money. Offers 80 story mode levels each with three separate difficulty settings with more levels coming in future updates. Countless amounts of quest that offer rewards for completing. Beautiful graphics and easy to learn controls with a good storyline. Daily rewards for playing and absolute genius idea to reward energy for watching advertisements as a choice to watch instead of force viewing like every single other game I played. Cons: Even-though this game is free energy consumption is its biggest downfall. 12 mins for 1 energy and the maximum amount to hold being only 10 destroys the advantage of stockpiling energy while gamers are not playing. Especially while sleeping when energy is filled to a maximum in only 2 hours. 12mins is fine but at least let the max held be 40/40 considering sleep periods in daily life. Energy maximums could also be raised as a point of gameplay and leveling up. One thing I have noticed that is slowing down completion of levels at what could be seconds sooner is the heroes talent abilities. These attributes are random and take time for them to use. I believe the player should be able to activate if their hero should be able to use these attacks or not by simply configuring this on the home page. Or possibly the time clock is stopped when these talents are preformed. Explosions should be toned down referring mostly to the endless battle stage where smaller enemies are not visible. After the 50th wave enemy speeds are insane and their strength can wipe out your hero in 1 blow. So hand eye contact is very important and explosions can cause deaths easily. Enemies that take more then 1 hit to destroy should count as a combo for each hit. Why is this only accepted on Dueler enemies but not on any other enemies? Or if kept the same why not make it where they take less hits the stronger your hero? If a enemy has a pattern attack then either it should count as a combo or lessen the pattern the stronger your hero. Endless battle ranking??? It's a mystery to me how I'm only 28th and so many are beyond me. Especially #1 whoever has that insane amount on the 1st three levels. Hmm hacking just a thought. Another possible improvement could include raising the speed to 200% instead of the max being 175% to help improve faster completion times. I'm starting to get a little concerned that a future update isn't coming and the developer has stop focusing on such a great game. It's been over 4 months now and still not even a small update has came. Come on GOSU GROUP, get it together for the fans of this game! And because of that GOSU group I have decided to drop 1 star. This game has great potential and sad that you have abandoned it. I will raise again as soon as a new update arrives. I hope these issues are addressed in a future update with many more surprises in store for the fans of this game!
Review by Brad McNeiley on Chrono Strike.

All Chrono Strike Reviews


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