This "Heir" Makes My "Hair" Stand Up! – Grim Tales: The Heir - A Mystery Hidden Object Game (Full) Review

UPDATE: I found that this game contained very frequent laborious and tedious puzzles, which were patterned to be mostly rotational and "one move affects another" in nature. In addition, some of the micro puzzles were minute in size causing me to strain my eyes; namely, the one where you move and join insects to follow a pattern. Had this been enlarged, I would have persevered. The most frustrating gripe was that I was forced to skip the concluding puzzle board due to unfavorable user-friendly options. Most puzzles boards confirm your choice to skip certain parts, which I rarely do. So when I could not turn off all of the sun's rays in order to obscure the moon disk's view, I figured I could skip that part. So I pressed the skip button anticipating that option; and to my dismay, the whole puzzle self-completed and the game was over. I am a lover of puzzles so these grievances disrupted my enjoyment. If you love these types of games as stated in the first sentence, then this is the one for you. The premise of this series is typically formulaic in that you travel back in time to catch an evil doer wreaking havoc on your family. Prosaic? Yes. But there is something captivating in each one that is distinguishable as they contain elements of apprehension, mystification, and clairvoyance. Baleful and sinister personas are brought into focus; one in particular is depicted as a freshly stitched-up, wretched beast with a symbol-infested, tattoo-etched face, who reminds me slightly of the ever so notorious, Frankenstein. The graphics/colors are dark, faded, muddy, and visually unappealing; they lack the refinement and delicacy that define sophisticated, adept quality. The artwork is garnished with occult-like, macabre, and ritualistic imagery attributing to an ill-boding and pernicious ambiance. You can customize your settings; the options are standard in nature. The inventory is labeled and interactive; items require assembly. The sensitivity and movement of items are immediate. The map is organized in an orderly fashion allowing for fast, coherent transport to determined location, along with marked available tasks and labeled locations. Transition between scenes is fluid and brisk. The textual information is translated in the form of acquired reading materials; one deficiency is that interactive pop-ups remain open due to these reading materials, which can cause confusion and repeated access as if there is something left to do. A journal would obviate this issue. The HOS are interactive, puzzle-like, and multitudinous; they were imaginative in nature, such as the one where you must find items in the dark room with a flashlight. The puzzles were unvaried; most were mechanical; some tested your dexterity skills. The instructions were unambiguous and logical - mostly. The collectibles were very conspicuous in placement. I experienced no glitches. My snivels are the substandard graphics, unvarying puzzles, and lack of a journal, which is why I deducted two stars.
Review by KimTwilight69 on Grim Tales: The Heir - A Mystery Hidden Object Game (Full).

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