Needs work – Dawnbringer Review

This game lags and glitches all too often. The battle system means it's very important to do the right thing at the right time, and a lag at the wrong time is the difference between parrying the attack like you told it to and getting walloped. I even had it just freeze in the middle of a battle. I got a low battery warning and when I dismissed it the game wouldn't resume. When running around and exploring, I can get caught by nothing (sometimes it's related to water, sometimes to running off a cliff) and have to try many different directions to run in before it will let me go. At least I have always been able to free myself so far. The game is also crash prone and makes the audio I listen to while playing buggy: not wanting to pause and when I manage it not wanting to resume later. When I put my device on standby while playing this game, as often as not when I go to resume it I find the game crashed. It's too bad, if they worked out the kinks it would be a fun game. I suspect a lot of the problems I'm having are related to it really wanting more processing than my iPod touch can really provide, so slimming it down is probably a good next strategy for the developers. Maybe give the ability to change the level of detail? I think most people would be more than willing to have lower quality graphics if it meant no lag. I just got lag-froze because I had to go under a waterfall to get an item and I guess my iPod couldn't handle generating all that mist. (even though it did fine before) The lag also seems to get worse the longer the game is open, and the more of the game is progressed though. Right now, it's annoying right after the game is launched, and reaches near game-breaking after a few minutes of play. I experienced a really really bad bout right during battles after I unlocked the wrath ability.
Review by Pokemonfan131313 on Dawnbringer.

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