$$$ or don't play. – Lords & Knights - X-Mas Review

One year ago I would have given the app a 4 star rating. The graphics involved in this game are non existent, which is ok, because it is a "line text" game with a battle system synchronized on a server by server basis. (Like a DOS game that you can make in computer class.) Within the past year, the game has become "pay to play," as the developers have encouraged real money usage that cripples more "regular" players of the game. To put things in perspective for you, I have spent around $500 on this game over the past 2 years, which I would consider a "strong" supporter. There are users out there who dwarf my spending amount. The problem arises when these users also maintain and use "robots" in connection with the game. Developers look the other way at infractions against the game's Terms of Use, as long as those players keep using real money to build their "empire." My advice: stay away. The game is addicting and fun, but it is not the same as it was when I started, as it was highly competitive. Now however, the "learning curve" favors spending $50/week instead of learning the game's mechanics and playing it. For $50 a week there are other more engaging and visually stimulating games I would rather spend my time and money on. (Deer hunter). I didn't have "buyer's remorse" when I purchased game content with real money in the past, but now, observing the changes to the game, I am full of it. If you want a highly competitive game, where you have interactions against actual players, this is not the game for you, unless you want to compete with the dollar amount that you spend with a group of about 50 players who spend large amounts of money, weekly.
Review by Johnny Applecrank on Lords & Knights - X-Mas.

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