So much wrong... – Aralon: Forge and Flame Review

Ok, so this is a good looking game. Like, XBox 360 good, IMO. Runs smooth on my iPad Pro at max settings. But beyond being good looking, there is SO MUCH wrong with it that makes it either frustrating or straight-up ridiculous. 1. The mini-map is awful, and the main map can only be accessed from inventory. So you are constantly stopping to open inventory to see where you are in relation to where you have to go. How about a quest tracking arrow on the mini-map? Or some labels on the buildings? 2. The quests are so bugged. You can literally turn in almost any quest, over and over, for unlimited experience and gold (if the quest has a monetary reward). After turning in a quest, talking to other NPCs will sometimes repeat parts of the quest text, for no obvious reason. 3. There are far too few action slots, at least for Rangers who have to switch between ranged and melee, and have enough active "spells" to fill the bar, before having to add their weapons (no way to switch weapons except to put them on the bar or open inventory mid-fight) 4. There is simply no information about things: is that wolf hide a crafting item? Dunno, guess I'll save it. What does the rested buff do? Dunno. Nothing that I can discover, but then why have it? 5. I've been stuck in cracks and small streams at least 5 times, where I've had to spend minutes rolling around trying to find a way out - or reload from the last save. 6. A couple of quests so far have been time-based (meet this guy at this time)...but there's no way to tell what time it is without finding a bed you can sleep in. TL;DR: good looking game, needed to be beta tested before charging people for it. Good artists, bad programmers?
Review by bradleythegeek on Aralon: Forge and Flame.

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