Poor at best – FPS Commando Secret Gun Strike Review

To start off, there's no real instructions. It's supposed to be easy to figure out, I get that, but no real mission details or anything. Secondly, what's with how slow walking is? Are we walking in real time here? It's ridiculous. Next, the problem with the AI and the fighting in general; where exactly is the hitbox on them? Several times, I'll have shot this alien or robot or muton from xcom to no avail, yet his little gun gets all glowy with gradient and Gaussian physics twice and I suppose my guy just crumples to the ground, inverts out of the universe, and is replaced by a ghost of him. You can't see where you're shooting, even if you can it doesn't make a difference, the enemies are way OP, and the gamers are left clueless as to what's happening. I wouldn't be complaining if this were your only game, or first game But you should learn to make the one game well before you produce more I don't pretend to know anything about using unity beyond being able to make a bob the builder run to a tree and then fall through the ground forever But this seems like you didn't really try
Review by Spottythespot on FPS Commando Secret Gun Strike.

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