I tried... – Gopogo Review

First, I would like to say this. Nitrome makes great games. Like, really fun, high quality, stylish games with kick*ss music. If you've never played one of theirs before, give one of there other games a try. You won't regret it. If you're really on the fence, all their PC games are free to play in browser. I was playing them since elementary school, and they just keep getting better. All that said, I tried to like this one. I really did, but the learning curve for Gopogo is just way too steep. That may not be a problem if you could just hop back on the horse (or pogo stick, as the case may be) like Super Meat Boy, but you can't. In Gopogo, you die. A lot. And when you do, you are sent to a menu where you are asked to by more lives with in game currency, watch an ad (this option can only be used like three times), or quit. Now, this type of life based system can work to give your player an arcade like incentive to get better at the game, but in this case you never get a chance to practice or improve before hitting a paywall. How is anyone supposed to improve at a game if they can't even get past the third level? Do you think you could, I don't know, make survival mode ad free so players could get used to the tricky to master mechanics before taking on story mode or something?
Review by Blueflamingo14 on Gopogo.

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