Fun space roguelike – Battlevoid: First Contact Review

This game is pretty fun to learn and play. The different difficulty levels really only matter until you get your ship decently outfitted, at which point you can steamroll through the rest of the game by upgrading weapons and swapping out ones for better alien variants. Playing carrier builds is prohibitively difficult to start with, but becomes consistently easy to overwhelm every enemy you encounter once you have 4+ bays with 4 plasma fighters swarming around. I wish there was a bigger difference in difficulty levels besides having less resources to start with and encountering better equipped enemies earlier. The extra few points gained from hard are easily lost with more grinding back and forth to be able to fight these enemies, as you lose 10 points for every "action" taken. Having a fleet of more than 3 capital ships would be pretty cool, but only if higher difficulties sent more capital ships against you to make battles more epic. Random events like with Out There or FTL would also add some fun to the late game steamrolling that inevitably occurs. A random little complaint: even with music and sounds turned off, the game mutes background music. Doesn't matter the source. Doesn't detract from gameplay, but it's an annoyance nonetheless
Review by Tibwolf on Battlevoid: First Contact.

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