That's it? – Gopogo Review

You enter the game with no tutorial and are given just 4 lives. And no, lives don't regenerate on their own, you have to spend coins or play "endless mode" to get more. Don't expect much but an endless side scroller because this design makes the story not just difficult but IMPOSSIBLE to do. You collect one life from endless, it's like "go play story mode!!" You do one try, and it's like "go play endless for more lives" and it's a really terrible design because I don't want to play the campaign one play at a time. It's not like an energy regen game is a great design but jeez it's part of what makes an IAP game playable to those of us who can't put money into every single game. I digress. Let's get into the controls. Not intuitive at all. But not impossible to figure out. They are just very clumsy and give you very little control. This could be improved upon even by the simple detail of being able to pogo in one place up and down without struggle. The random enemies are near impossible to pass without doing this, and doing this is basically impossible. You would have to spend so long trying to master these controls that the game will have lost any interest by then. It really is just, pogo with great difficulty until you fall and die, or apparently until you hit a platform at the wrong angle and get killed. There is ZERO long term playability in my opinion. It's alright for about 10 mins to see what it's about but there's really nothing there to keep a person wanting to play.
Review by LlamaScarf on Gopogo.

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