Crashes after resume on iOS 9 – Birzzle Fever Review

This game crashes after any resume from OS on iOS 9. -1 star. Previous review below. The game is fun, and I would have given it 4 stars, except for a number of glaring problems. Problem number one is that it doesn’t support GameCenter at all, and instead requires Facebook for all friend-related stuff. Problem number two is that you often can’t see how close you came to meeting any objectives that have to be met in a single game, because any time it throws in an in-app purchase offer, it FORGETS about the game you just played, BEFORE you have been given a chance to see how close you came to meeting your objectives. ?!?!?! Problem number three is that it really does a hideously awful job of telling you how things work. It has a hugely-intrusive tutorial mode at the beginning, but unless you fully understand exactly what it’s trying to tell you (good luck with that), you are out of luck, because there’s certainly no way to re-read that stuff later when it might make more sense, or simply read a list of instructions. Problem number four is that you can’t turn off the music without turning off the sound effects. Problem number five is that one of the later mission rewards, the 2K tile, is in no way, shape, or form a reward. Instead it is a monstrous punishment for doing well. There’s no way to disable it, and if you get past the mission where it appears, you’re just hosed and have to live with SIGNIFICANTLY lower top scores. Problem number six (introduced in version 1.0.5) is that the in-game bonus messages are now off by default. I like the fact that once you find that setting and turn it on, they are now above the playing area, but unless that setting defaults to on for low-level players, this is a real problem.
Review by cairastravis on Birzzle Fever.

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