A Good Game as a Bad Port – Lode Runner Classic Review

This game could not have been any more insulting and less addictive than other ports (such as IBM and Commodore) and the Apple II version. GAMEPLAY (C-): Aye. It is a game with an addictive, customizable gameplay. We can alter the game's speed for a better challenge. It is easily comparable to other ports, but what really questions me is that we can trap enemies by shooting at ground blocks upon which they are standing when one rule says that we could not dig such holes. It may be a bug, but I am fine with it. However, the game's clunky controls make this game a complete repellent, and we would often have to train ourselves how to use them well. This may upset you fans of Lode Runner, but, unfortunately, there is no level editor, one of the most integral parts of game, which made it one of the first games to feature it back in 1983. We can only hope that they would integrate it in the future. GRAPHICS (B-) It is awesome that we can customize graphics in any way, but the problem with Tozai is that they may be trying to modernize this old classic too much. In other words, the text and the colors outside the game view are too flat, too boring, and too anti-nostalgic for an old classic. I wish that they seemed like the graphics for the Apple II and other ports with similar graphics.
Review by Drivingforfun365 on Lode Runner Classic.

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