Lots of potential but game balance needs serious work! – XenoShyft Review

So first off I can see this game being a lot of fun but the game balance is way off. I started off on easy which gives your base 20 hp. You pick a specific group like "barracks" or "med bay" and these give you specific perks such as "reduce the cost of an item card by 1" or "add 2 militia troops at the start of the game". Once you pick then you are usually given 3 or 4 resource points more to spend on either buying more troops or spending on item cards. Usually you only have enough for 2 troops and an item card or 3 troops and no items. The first 3 rounds you only have access to the militia class troop and the ranger. The militia only has 1 hp and does 3 damage while the ranger has 3 hp and does 2 damage. Now you can't buy militia I'm not sure why and rangers cost 2 resource points. Your pitted against enemies with 1-5 hp and that do 1-5 damage. Some of their abilities include things like "when you are defeated heal yourself by 1 and move to the end of the line" whereas when your troops are defeated they just go away. Another ability the enemy has is " move to the end of the line and grant -1 damage to every friendly in front of you". At some point you'll get 2 of these guys buffing for -2 damage and being as your troops can only do 2-3 damage you barely scratch them while they destroy your troop. The next round you now have to spend all your resources to buy more troops and have none left over for items to buff you . Not to mention the enemies get stronger and tougher and have better abilities each round. Either give more resources so we can stand a chance or reduce the costs of things so we can afford them. Something needs to be fixed though with the balance and until then this is a 1 star sorry.
Review by JadenCkast on XenoShyft.

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