Support this so we get DQVII! – DRAGON QUEST VI Review

First, a response to someone complaining about the translation. It isn't meant to be natural, contemporary English. It's translated with a more old English vibe. There's nothing wrong with the subject/verb arrangement, and no, they didn't steal the translation from a fanhack (?). It was a stylistic choice, like it or not. The writing itself is charming and shines through the translation, which had a heck of a lot of work put into it. This is one of the most overlooked Dragon Quests. When it first came out on Super Famicom, the graphics blew everyone away. Coming out on the DS in English, however, and looking the same as DQ IV and V, it got overshadowed a little, and Nintendo didn't advertise it like they should have. What we have is one of the best kept secrets of the series, and it shouldn't be a secret. The storyline is a blast, closer to Chrono Trigger than to DQV. This game doesn't need to lean on graphics to succeed. It's charming, as well-designed as ever, and a blast. The iOS version is like joining up the two DS screens and taking out the gap, and upgrading the resolution. It looks and sounds great on iPhone and iPad, and you can play it one-handed on your phone. It is uniquely suited to portrait mode due to being played that way on the DS (just on two separated screens instead of one joined screen). It's a little weird playing with touchscreen controls, but again, you can play one-handed!
Review by Jesse_Dylan on DRAGON QUEST VI.

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