Great game, unplayable due to UX bugs – Spacecom Review

I really like this game, so it makes me sad to give it 1 star. I've played through about 10 missions, and I'm quitting because of the UX bugs that force me to restart missions over and over due to no fault of my own. Bugs: - It's impossible to tap a system as a unit moves in. Often you'll select your units carefully and try to send them to defend a critical system, only to find you've selected the enemy fleet. Then you have to start over selecting. - path finding sometimes goes through enemy territory. There's no way to know whether sending a unit to a distant location will route through your own territory or become a suicide mission. - Once a fleet starts out from planet a to planet b, there's no way to have them reverse course. The UX bugs will lead you to issue bad commands, and the inability to cancel them means you have no choice but to start over.
Review by Ratsark on Spacecom.

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