Great for a challenge – Glory of Generals: Pacific War Review

A potentially great game that brings simple strategy to the table. I've put a lot of hours into it. Unfortunately, enjoyment isn't the only reason. It's easily one of the toughest campaigns I've played in a strategy game. Short time limits and dumbfounded AI make it close to impossible to beat just the third or fourth level. You're going to need luck, superb skill or just a load of patience. Allies recruit units and keep most or all at base, even if they're winning or on an island. Medals are another thing you have to grind for. You hardly earn any from winning a battle and what bonus you earn in a campaign mission only happens once. Upgrading your buildings an general and acquiring new ones require quite a lot. Expect to either pay for them or put endless hours in just for another general to try. There's a lot of grammar mistakes but the message is generally understood. The biggest problem with the dialogue is that there hardly is any. Objectives can be scarce if it's mentioned at all. You usually have just take over everything. Terrain effects, if there are any, and combat advantages are not explained aside from morale. Units are pretty hard to acquire as well. You spend a lot of time healing your starter ones just because they're usually more advanced than what you can get. Buildings are scarce and don't upgrade either so income can be low for quite far into the mission, especially with allies. By the time you manage to acquire the resources and buildings to produce higher tier units you're already at the opponents final base. Even with all the flaws it's still a game that let's you jump right in and start commanding.
Review by Snipingfool on Glory of Generals: Pacific War.

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