Try again fantasy flight... – BattleLore: Command Review

I usually enjoy fantasy flight board games, but not this one. The graphics and story art are great but the actual gameplay is not. Combat is broken into 4 sections. First one seems useless. Movement and combat are the meat of it. I REALLY dislike the way movement is done in this game. It limits your choices of what units to choose based on the battlefield being broken into left middle and right. You get to pick from a list of predefined cards of how many from each side can take action, and this gets exhausted until you take a turn refreshing it or pick another side to work on. There are some other special movement cards you can use, but this DOES NOT feel like it's a strategic choice. It feels like a limitation for some unknown reason. Combat is not good either. When you fight, units can hit, miss, push, or get a rune action. The rune result feels like it should not be a result of combat. You can use rune powers on groups when you get enough, and they are cool, but the way you get them from combat is stupid. The push action is SUPER annoying. This means sometimes when your group can hit twice, instead it pushes away and can only attack once. So these two things combined in combat result in a system that is annoying. Combine that with bad movement and you get gameplay that is not enjoyable. The only reason I rated this as a 2 star is because the graphics, and art are good, but not enough to save this game. Don't waste your $$$
Review by Breven on BattleLore: Command.

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