Pay to play is the biggest issue – Midnight Star Review

The high point of this game is the storyline. Between the graphic novel and the game itself, I found myself consistently involved with the characters. The dialogue is particularly snappy in the graphic novel. The voice acting is terrific for everyone, but especially for Captain Owens and Charlie Campbell. “What is that!” the first time he sees a colossus. “They don’t want me there, so of course I’m going in!” on another scene. The controls modified for mobile reminds me of The Drowning, except more complicated — many ways good, but it takes some getting used to re: shield/target, switching targets, reloading, etc.. The real issue is pay to play. I spent $10 on the starter pack, because I feel like as much as I’ve put into this game, the developers deserve it…but I haven’t used any *catalyst* and I’m going to try not to use any. I resent having to pay to play a game. I would prefer a pro version after the first few episodes for a premium price, and then maybe some kind of minimum pay to play for so called multiplayer, but waiting for a timer to countdown to play again ruins the momentum. I’ll stop playing at some point just because of that, until more storyline comes out. It’s a bummer this has become the standard way to generate revenue. Thank goodness for developers who charge a premium for a premium game without the pay to play. I’ll give it 3 stars because of it. Edit: As an FYI, I have played through the campaign, the Midnight Star graphic novel, I've competed in dozens of challenges and won many of them. With all this, I can afford one fully upgraded weapon, and one fully upgraded shield. To fight any of the more advanced enemies, anything less than fully upgraded is relatively useless. It will cost right at $50 to fully upgrade anything else. It's more than a decent game, but the economics with its IAP are completely over the top.
Review by SL Xpress on Midnight Star.

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