I was having high hope for this – Frontline: Road to Moscow Review

First of all, it's not an awful game, but do not expect it to be Siltherine quality like Panzer Corps. The more I played it, the more disappointed I felt. I would call the current build "intern quality". For the designer, the bottom line is you need to test your game before release. Bugs: 1. The attack value vs artillery is always 0 in the purchase bar. The health of Pak 43 is empty. Goliath icon title is heavy truck. Sometimes can not show the damage of Wespe (20 shown as 2). 2. Very hard to check the unit data near top screen (data shows off screen); 3. The save/load is having issue. All captured towns will become not captured again. You could go back and get the bonus again; 4. In one game, a Panther ran straight off the screen and never came back. And the game hung up there to wait it to come back. 5. There is no way to select an alternative path. Your units will run through a minefield even though there is a perfect path with the same length; 6. Several victory conditions can not be triggered. Like capturing all cities in Kursk. I saw someone asked about this bug in their forum months ago but is still not fixed; 7. Sometimes, the move range shows the unit can go to some location but when you click, nothing happens. Others: 1. There is no way to turn on the hex; 2. AI is not smart. It will use machine gun to attack a tank instead of infantry. The game feels repetitive. Prepare artillery, bunk down the tanks, and wait the enemy to come; 3. The clouds!!! Worst idea ever!!! If you send your troops in the cloud, good luck. In one scenario, one truck was under the cloud. I never noticed it until it was destroyed. Another game, a railgun was hidden under the cloud. I just did not get it why they design something causing nothing but trouble.
Review by Yang_Su on Frontline: Road to Moscow.

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