Not Bad, Not Amazing – RPG Soul of Deva Review

Well, overall it's a decent RPG with pretty a standard fight/skill/magic system, with a few tweaks around character movement decreasing damage. The good: decent (if sometimes a bit formulaic) story, some challenging battles that force you to use more of the game's mechanics, a few "post-game" challenges. The not-so-good: the post-game content is pretty limited. Once you've collected everything and fought the "real final boss" and a few kinda-tough "challenge bosses"... There's nothing. It felt like there should have been a secret dungeon or super-boss to let end-game players have a few more hours of play - like most RPGs for the last 20 years have done. That was disappointing, especially since there are a few areas in a late-game castle that aren't used for anything that look as if they were planned to have additional content. Hopefully this will be activated in a future release. Also, the mechanics that have a ton of items associated with them are almost never used: elemental resistance is maybe mildly useful, and status resistance is only important in 2-3 boss battles. The balance is very skewed, and you can just power-attack your way through 99% of the game without any strategy, which gets dull fast. All that said, it's still a solid RPG, but lacks that last couple layers of polish that would have made it stand out from the pack.
Review by NovaeDeArx on RPG Soul of Deva.

All RPG Soul of Deva Reviews


Other Reviews