When Wairobot attack! – Kairobotica Review

Just completed my first clear, and my game lagged on content around year 11. I was full upgrades, Amity, and patrol completion, but had no new planets to explore. Maybe bug, maybe unclear directions, either way, -1*. Pros: -Turn based combat with auto attack! You can micro manage your army of bots. Dead? Pick up where you left off! -Farm, zoo, store and town aspects that don't want or meed micromanaging as a whole. -You influence everyone you interact with and make new friends for nice rewards. -Did I mention the cute robots? And that you're in space? Cause thats awesome all by itself. Cons: -You can only have one of each animal per pasture, so no goat only pastures allowed, and no way to track how many animals are on each plant to know if you need to keep searching. -Power allies can be stolen if still in combat when all your bots die. They also only get exp if still around when the stage is over , and for some reason they leave when out of fuel, so if you are trying to level up a low energy PA, you will need much Data to call them back. -Crafting robots and traveling costs you nothing, and that seems like a Pro, until you realize it really means no combat or travel decision holds any water. Lost all your bots cause you didn't wanna use Data on a Skill? No problem. Decided to just bounce back and forth between planets? Happy to. Blech. Overall a great game as always, KS, but not as awesome as one would hope for since it is IN SPACE (and as we all know, everything is better in space).
Review by AingealWroth on Kairobotica.

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