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Zen Wars

••••• Sale: 50% Off! •••••
Category Price Seller Device
Games $0.99 Patrick Wolowicz iPhone, iPad, iPod

Build your base, place your cannons and attack! Zen Wars is a fast paced strategy-puzzle defense game that challenges players to build, repair and destroy the enemy! Defeat Lord Evilz' army in single player mode, compete in intense 2 and 3 player online battles and become the ultimate Zen Master!

New and Noteworthy in the US, Austrian, German and Swiss App Store! Recommended by Touch Arcade, iFanzine, Adrenaline Vault, Nine over Ten and 148apps!

Watch our trailer on YouTube: search for "Zen Wars"!


BUILD YOUR FORTRESS
Surround your base and fortify your walls. The more bases you acquire, the more cannons you will have at your disposal. Repair and fortify the base walls after each round to build up your defense.

PLACE YOUR CANNONS
Once you surround your fortress, place regular cannons, super cannons and powerful laser cannons. Be careful - place too many cannons and you will run out building space!

DESTROY!
Use your cannons to destroy Lord Evilz’ army. You’ll be facing angry huns, crazy warriors, giant war pandas, and eventually Lord Evilz himself! Every shot counts! Fortify your fort and destroy Evilz in Zen Wars!

ONLINE MULTIPLAYER
Take on 2 or 3 “friends” in Game Center multiplayer mode and blow holes in their fortifications to ensure their demise. Earn 17 challenging Achievements and climb the leaderboard ranks and become the #1 Zen Wars Master!



Key Features:

• Silky smooth touch screen control that let you build your fortress, place cannons and destroy the enemy with pin-point accuracy.

• Multiple modes of play including: Campaign, Survival and Multiplayer!

• Full Game Center support with 17 challenging achievements, multiple leaderboards and voice chat supported online multiplayer.

• Fun. The most important key feature.


PRESS QUOTES
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"You’ll need to think on your toes in order to make the correct preparations for multiple attacks, adding an extra layer of strategy and planning over other similar games." 
- Touch Arcade


"Zen Wars‘ markedly different style will come as a real breath of fresh air to genre fans." 4.5/5 
- iFanzine

"Zen Wars should be a game that every mobile gamer purchases." 5/5 - Adrenalin Vault

"The ability to find other players through Game Center makes it a must-have for fans of castle defense games." - AppAdvice.com

"This game should be in any Tower Defense aficionado’s iOS library. HIGHLY RECOMMENDED!" 4.5 / 5 - Nine Over Ten
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Reviews

Great Game—A Genuine Tribute
Mitchismo

It's a faithful Rampart reinterpretation and fully 64Bit/iOS11 compliant. An instant classic.


Nice idea hosed by an idiotic design choice
Chip H.

Somewhere underneath a stack of flaws there's some good game ideas here. Unfortunately, the otherwise solid game ideas are overwhelmed by poor design choices to the point there's going to need to be a lot of post release dev love if this game is going to be anything more than okay. The chief flaw: all the strategy and smart choices in the world can't stop you from losing to purely random elements you have no control over. Yes, the random "tetris" like blocks add some challenge to the base building, but the maps are too small to make the mechanic anything but frustration more often than is acceptable. It's common to encounter scenarios where you have to find only one or two of the many possible block shapes to close your base perimeter but, since you can't discard unusable blocks, you lose (or, if you can somehow spam the unusable blocks into the ever shinking open space until you do get the block you need, you're setting yourself up to lose a few rounds into the future). That right there kills the game for me - I can have all the spatial relation skills of a genius architect and the tactical sense of Sun Tzu, but when there's only a buffer of 3 squares between my castle and the edge of the map, I will frequently be forced into a no-win scenario through the randomness of the blocks offered for repairing. How did the asinine nature of this not get brought up during testing and how was it not addressed? I can think of multiple things that would alleviate the frustration without changing the core game design: bigger maps with more room to build so you can get rid of unusable blocks, a choice of 3 or 4 blocks so the odds of you having a playable block is increased, a limited number of discards per round, etc.. There are plenty of other flaws, just none as bad as that part. - "Sleeping" units in your territory: if the sleeping units were there at the beginning of a mission and a fixed quantity you could deal with they would be fine, but they continually spawn throughout each game. There's no strategy or tactics to them because of this, they just keep appearing no matter whether you successfully prevent the enemy engineers from building to your territory or not. Worst part is that because building a block over them wakes them AND causes the portion of the block built to disappear, they wind up exacerbating the problem of random blocks forcing you into a no-win scenario. - The controls - how hard would it have been to have a left and right arrow to rotate the blocks? Instead we've got some weird wheel where touching it in the center allows you to drag the block and touching the outside allows you to rotate the block. It's a terrible UI design because when you're zoomed out you can't control which the game interprets your actions as. - Speaking of zooming out, the game continually insists on zooming in automatically even though for 90% of the game you can't play any way but mostly to fully zoomed out. With only scant seconds for many of the round portions, you can't be wasting time on fighting the auto-zoom. Pros: - Amusing, well presented campaign. - A solid, core game of base building and base defending - Decent multiplayer Cons: - Unforgiving random block mechanics force you into losses with no way to avoid - Controls that require far more futzing than is acceptable under a stopwatch - Auto zooming for no reason other than to make you waste time adjusting the camera - Annoying enemy spawns in your territory with nothing to be done about it Conclusion: If the devs were to spend some time polishing this game, this would be an excellent strategy title. In its current iteration, however, I could not recommend it to anyone as the negatives overshadow the positives.


Crashing :(
kaliczi

This keeps crashing :( Please fix :) Other wise I wasted 2 bucks


I missed Rampart
DRaes

Ah, the good old days of gaming. I spent hundreds of hours playing Rampart and this is a great rendition of that game. Does it have flaws? Sure... But show me a game that doesn't.


Awesome
Papa dd

Grab this now! It's an awesome mix of strategy and puzzle and is super fun and addicting! Plus it's online and the price is too good to pass up :) This is rampart done right! Thanks liv games and subzero. Back to playing 


Fun but...
Ubisububi

Still no screen rotation or native iPad support.


Crashes upon loading
exsul2

Never have actually played the game because it crashes every time it gets to the main menu screen on my iPhone v4.1.


Great fun
mikev1077

Turn based strategy with some real time features. There are 3 parts to every turn. Build and rebuild your fortress. Next you place your weapons. The last part of the turn you and your opponent select targets for your cannons in real time at the same time as your opponent. ***Multiplayer*****


Wow!
Plouffedaddy

I thought this was going to be like Legendary Wars, but it's totally different and not what I would have expected.


I like!
yr120

Very nice! I can play game with other player in GameCenter,and I like the beautiful picture!