4/5 rating based on 28 reviews. Read all reviews for Wave Trip for iPhone.
Wave Trip is paid iOS app published by Lucky Frame Limited
Ogericd
Love the challenge of the game, and how the music/beats develop with the gameplay. It's pretty addictive, but it's a slow day, so all good!!!!!
TRex18
Good idea, but way too difficult to control. I'm usually good at these games but I couldn't even pass the first level. My ship lurches around like a drunken sailor. More annoying than fun. Deleted it already.
Syncan
There's a few things to be improved, but I'll start first with what makes this game innovative. It's hard to see its true innovation ... until you go to "Make". Here is where you'll fully grasp and appreciate the game's mechanics, rules, and scoring. For example: blues are multipliers and oranges are base score plus act as the "rescue" objects". BUT! It's critical to understand that a "pattern" of the level will actually LOOP until you collect rescue objects for that "pattern". What does this mean? First, it means that you'll never "lose" your friend that you must rescue. No need to worry about him floating away forever. Secondly, the best tactic is usually to collect blue multipliers first. The red ones MUST be collected, but not the blues.... you have the risk of missing multipliers. Finally, the red objects are usually "core elements" for the level music. Blues often build onto the track in unique and interesting ways. These things are really fun to experiment with in Make mode. Improvements: Personally, I feel it took a lot of playing/tinking/revelation to fully grasp all of the mechanics. This meant needing to go to "Make". The gameplay isn't clear when you pick up and play. Your own experiences may vary, and it's also great to have those "Matrix Moments". However, I think it might be wise to add more to your in-game tutorial. Eg. "If you miss an orange, don't worry! It'll come around again!" Next: the ship just feels "too heavy" to me. I've seen similar comments in the other reviews. I think it'd be great to provide a Sensitivity/Calibration setting. (or at least loosen it up a bit). I often feel like I'm going to crack my iPad trying to fly upward... ;-) It's a small thing, but would really improve the feel of the controls, I think. Finally, the current first level really isn't the best one to start with. The music is a bit boring, choppy, and uninspired. Some of the other levels have a similar number of objects, but are brilliant. Overall: Great game! Beautiful achievement!
neil95
This game is ridiculously boring and loses its charm within the first 5 minutes of gameplay.
Ian2728
Game crashes within seconds of starting the first level. Unplayable on the newest iPad!!
urltheplural
Great game, perfect art, awesome audio. Please fix the game so it doesn't crash.