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Tinker Island: Adventure Story

You're cast away on a TROPICAL ISLAND. Become the leader of SURVIVORS in this lost PARADISE. Take them on an ADVENTURE of a lifetime - build a base, explore mysteries or forage treasures.
Category Price Seller Device
Games Free Tricky Tribe d.o.o. iPhone, iPad, iPod

FIGHT vicious enemies, tame savage beasts, kindle romance and solve RIDDLES. When the island SPEAKS to you, will you answer?

FEATURES:
-Lead a group of shipwrecked using simple gestures
-Choose your adventure
-Explore a huge lush world
-Experience a talking island
-Fight countless dangers that lurk behind every bush
-Forage resources to survive
-Build a base and upgrade structures
-Craft weapons and tools
-Discover a gripping storyline
-Uncover the terrible secret of Tinker Island


WARNING: No wifi on the island. You're on your own!


Please note: Tinker Island is free to play, however, some additional items can be purchased for real money or through special offers. If you don't wish to use this feature, please adjust your device's settings. By installing this game you agree to Terms of Service published here: http://www.trickytribe.com/index.php/terms-of-use/

Reviews

I wish they do it
Ghano0omy

I will give it a 4 star because it doesn’t have Arabic language


Great game ruined by ads
Bearquat3

This game is really unique and fun. I love the creative text adventuring style of it, and I love the idle qualities of generating resources. Unfortunately the game is ruined by needing ads to constantly play to progress at any real pace. I would gladly shell out $5, maybe $10 to unlock permanent time boost, but as it is you're stuck watching an ad every 10 minutes to make any significant progress, or shelling out way too many gems for a paltry hour of boost. This game is designed around waiting. Waiting is no fun if you're forced to watch ads or pay gems every hour for something that may take multiple hours. Besides this and a few annoying rude 'input the same command 50 times' the game is quite fantastic. Keep the other ad boosts, but make the game something special by removing the 10 minute ad booster.


Zero Immersion
DkdjshUshdjzisbshskdbdhs

It looks like a great game, and could be if the mechanics were adjusted.. but content is so boring & there is zero immersion. I don't think many people will enjoy this style of game, honestly.


Great but Glitchy
Zenith.2011

Love the style of the game and all the interactions between the characters and the like. I started playing recently and it worked fine for the first while, but recently the display hasn't been updating (iPhone X, iOS 11.4) on transitions. In particular, the loading screen will stick (the 50% more ad is clickable and will play on screen, but the loading screen is the only visual both before and after the ad), Construction/progress towards items (be they built/foraged/exploration) will not visually update after completion (completed items rarely "burn" away, the bright "after" position will not become normal/darker after completion of a segment, thus creating a buildup of bright yellow/blue/green on the card), and Fights will not visually update on the card and are glitchy at best. (Logbook pops up, does chatter, fight ensues, returns to camp and top card says "Explore [Location_Name]" instead of updated "Fight") Sending in survivors to explore/fight will simply pop them back out again, never spawning the fight UI. Rebooting the app will typically solve all these issues (although the loading screen and fight issues may take several restarts to clear) but it's painful to continually reboot to see updated status of explored areas, items, etc. I also get repeatedly prompted for Facebook and the "Go Online" box on the map says "Treant" on click but does nothing. I'm still new, and got the "animals may spawn on map" recently, but I'm not sure what its supposed to do. I'm on WiFi FB so unsure about the issues there. I really love the app and hope to fund it's continued development providing these annoying glitches can be fixed.


Cute game, could use improvements
vilescorpio

I recently downloaded it and am enjoying it so far! The first day I was able to put a lot of time into it due to the low resources and short wait times - as I have advanced it has quickly become the click-and-wait type of game I expected (perfect for work breaks). I am enjoying the content overall, and think the story part of it is very cute and well done. However, there are a couple of mechanics which need improvement - for one, the survivors health can only be increased by a crafted item or after dying completely. I see no reason why villagers shouldn’t naturally build health over time *without* dying first! This would make battling feel like less of a hassle. The other thing that could use some improvements is the garden game - occasionally I will run out of plants to sun/water and then... keep getting sun & water items, which are totally useless without seeds... and I have to sit there and dry/water the ground over and over, eventually running out of turns before getting another seed? Seems like it was set up to frustrate players into using gems to get moves.


Amazing???
Sputnik300

This game is an awesome way to pass time. It is a great concept with very little flaws. I play this everyday after school. Keep up the good work Kongregate!


Poorly designed
Jhgif

The game is heavily pay 2 win allowing users to purchase the best characters. The flower garden mini game is heavily luck based and some levels are impossible to do with good rng. Overall terrible to play.


Fun But Complicated
- Noah Batchler Review

This game is fun and all, but at the same time it’s hard, and some of your survivors get hurt often by just exploring the woods. For example: One survivor got a splinter -20 life. And at the same time, to heal them, it costs way too much knowing that you will be impaled by a skunk. Also getting more survivors are way too expensive dealing with how hard it is to get diamonds. Getting resources is hard, in order to explore, you need to pay 120 meat so that you can get hurt by bumping to a tree -50 life and just get a couple mushrooms and then you’re done exploring that area. It would be cool if you never finish exploring the area and didn’t cost too much meat to make a expedition. About 10 meat would be the approximate amount to make a expedition, and also not to make a healing potion costing way too much meat knowing you don’t get much. Other than all this, the game graphics are cool and the game itself is educational and really fun, including that it’s really creative.


Fun — have a suggestion
MusiqMysfit

I’d actually love to play that little merger mini-game on its own. I don’t like any of these other wannabe merger games.


Fishing. And. Wood
84$/772

Don’t understand how the fishing and wood shop work when I checked it after the amount of hours to finish. For example it says 12 hours, and I check twelves hours later and says the same thing after 12 hours pass. Can someone please explain?!?