Category | Price | Seller | Device |
---|---|---|---|
Games | $3.99 | Pavel Raliuk | iPhone, iPad, iPod |
"Smart game with bad art" IndieCade
"Drive with caution" Pocket Gamer
"Really mega fun and totally cool" Happy gamer
Features:
- 35 unique story-driven levels
- Physics gameplay
- Smart AI
- Zombie-cars
- Atmospheric soundtrack
- No In-App Purchases and no Internet connection required to play
Premise is interesting sadly the horrible controls are a total let down. In addition the game drops you right in to the gameplay with little to no guidance as just what the heck you should be doing and gets confusing fast. The first few levels should be soft, zero-risk ice-breakers designed to coax you in, get the player used to the game, introduce the physics and puzzles and essentially get you hooked - the fact I ended up getting my vehicle totalled three times on just the first two levels alone, rapidly decreased my enjoyment from the game. The fact that the game can't decide what sort of genre it wants to be (is it a racing with time penalties and quick dexterity, a puzzle that requires advance thinking, or a random mix of the two?), didn't help either. I'm sure the Dev put a huge amount of work into this, but sadly, at least for me, it misses the mark and will not be long before this game leaves my iPhone.
The controls are not easy to use and perhaps with some directions it might be a better experience.
I wanted to like this game, but the control is too frustrating. Maybe it plays better on a phone than an ipad.
Controls a lot like the warthog from halo. The graphics and gameplay are really good. I've only gone nearly a dozen levels in, but I see a lot of potential here. I'm hoping there's an arena-like mode where there's no linear level design; a sort of endless mode/battle arena with options. That'd give this game some serious legs.
Although the game design is quit nice and entertaining, the control is a little hard with soft controller. BTW, the way soft controller works (automatically controlling the car to head to your desired direction) is really useful. If I were the developer I would absolutely go for a Steam version for PC.