Stickman RPG III Reviews – Page 7

5/5 rating based on 69 reviews. Read all reviews for Stickman RPG III for iPhone.
Stickman RPG III is free iOS app published by Goro Sato

Great simple RPG!

Monkey10399

Entertaining messaging, basic but engaging customizations, useful abilities and well-designed increase in difficulty as you advance through the game. Definitely worth the investment!


Fun Game

Kyian87

Took a couple weeks to beat it. Great free stick fighter. Enjoyed it.


Good but could be better.

Mattsbud

This game is a welcome refresher from the disaster that was Stickman RPG II. This goes back to the basics and is much more fun. One downside is that you can't fight single battles - you have to fight a series which can be a problem if you only have a minute or two. Another downside is that your two characters are forced into specific roles (fighter and support). While you can customize the attriubutes any way you want, for some reason the developer decided not to give you the same freedom with skills. Skills available to one character are not available to the other. Fix that and you have a great game.


Disgrace

Noel1201

This game has no action and it is boring as all hell...Totally would give 0 STARS if I could


Alright

Lilsugarbear

Fan of Stickman RPG I and II but 3 u can tell was just thrown together out of old code...oh well , 2 Was the best


Played the first two...

Emir

But deleted this one before getting out of the first zone cuz I accidentally bought a "continue" for $1. Hit the blue button for continue cuz it's sounds like the button you're supposed to hit and when i saw it connecting to App Store to confirm purchase I tried to home button out of it. Stupid scan for purchase thing popped up a microsecond before and confirmed my purchase. Well that's apple's dumb design not this game but the purchase... That's right... ONE continue. Too much of a rip off, not going back for a second play.


Outstanding Game and Series

TheSaltiest1

A impressive and final sequel to the first 2 games. I highly recommend this game and its series to any person who loves rpg games. The controls are very simple and even when it's the third one, the game keeps it simple by adding help buttons and tips for newcomers to use. Goro Sato has made a unforgettable-if not super popular-rpg series and I love it. It's just too bad it must come to an end. 10/10 for making my childhood years great. Just completed the final battle.


Best RPG I've ever played!

AeroXiuS

Very good(I have nothing to say)


Good But Needs Work

David S Hendricks

So I beat the entire game, and although I enjoyed it, there are a number of things that I believe need to be changed in order to make the game more balanced and enjoyable to play. 1. Fix the auto button The auto battle is probably the most flawed aspect of this game. By sacrificing a portion of both character’s max Hp, you can automatically win a fight. This doesn’t sound so bad at first, but the mechanics behind it really need fixing. The game seems to calculate who wins an auto battle by simulating a battle between both sides (of course, this happens in an instant) in which both parties only use the normal attack command (it also seems to ignore speed). This is fine, but it overlooks one major thing; stat boosts. If you raise your stats or use the charge command, the buffs will be present throughout the auto battle, making it possible to cheese stronger enemies and grind lots of gold and experience to make the game far easier than intended. 2. Set the stat caps to 999 Really, I was shocked to discover that you can continue to raise your stats (attack, defense, speed) past 999. There isn’t a single enemy in the game that requires you to have stats that high to deal with, and ultimately it will make for an extremely boring 100% run that just involves hours of grinding. Hp can remain set at 99,999, and although I’m not sure what the Sp cap is, 9,999 would be a reasonable max. 3. Make speed affect turn order Speed is used in this game to check for accuracy, evasion, and flee rate. This is all fine, however turn order plays out in a fixed fashion. To make this game resemble other turn based RPGs, speed should determine who moves first on a given turn. 4. Introduce an enemy Compendium This would allow the player to keep track of enemy stats, as well as what certain enemies resist. This rewards thoughtful players, as they will have more information to base their strategies off of the next time they encounter a specific enemy. Other things: •After a certain point, there are pieces of defensive equipment from past areas that are recycled and given superior stats, though they retain the same name. This is okay, however it would make sense to give them slightly altered names to distance them from the original gear pieces (For example, the upgraded Kevlar Vest can be called the Kevlar Vest II or something along those lines) •The Gold Man uses the sound of a normal enemy when it is defeated, rather than that of a boss like all the other enemies featured in its level.