Spaceward Ho! Reviews – Page 5

5/5 rating based on 53 reviews. Read all reviews for Spaceward Ho for iPhone.
Spaceward Ho is paid iOS app published by Christopher Cotton

Please update this to 64 bit!

Taxburdett

Please update this to 64 bit!


Loved it on the Mac years ago, still do.

VanillaShake

Any chance we could get a recompile for new iOS and 64-bit devices?


Please update for iOS11

Gor Don

I don't miss those long dark years, after the PowerPC of Spaceward Ho! was deprecated and the delightful arrival of Ho! to iOS.... is it going to happen again?? Please say it ain't so, and leave us without Spaceward Ho! again-- will there be a 64bit version for the new iOS? Will gladly pay again for it if that helps. Terrific game!!


IOS 11 Compatibility

Errtrfvddggv

I've been hooked on this game since it first came out for my Macintosh. However, I am getting "nag notes" when I launch it saying that the program will not be supported in the next version of iOS. I assume that's a problem due to it being a 32-bit program, which I understand is not supported in iOS 11. Any chance we will be seeing a 64-bit version in time for the new iOS version?


Best game EVAH!!!!

~ akadrew ~

I've played this game for years, starting on the Mac and now I play daily on my iPad. It's the best strategy game that I can crunch thru and conquer an entire universe in an hour or so. Or longer if I make the universe bigger. You can't beat the scalability of this game. :)


Good game, But where have the devs gone???

Curlyalpaca

Devs promise multiplayer... No multiplayer Devs haven't updated app... Getting warnings from app that the game will slow done my phone when I run it. What the hell devs. Come back to your abandoned game. Otherwise the game is as advertised. Spaceward ho with better graphics. Update: Hoorah! The devs are back! Still waiting for multiplayer though. M U L T I P L A Y E R


Sweat the small stuff

Spaceward Ho Junky

I've literally been playing this little game since it came out for Windows 3.1. I've paid for it more times, in more versions and formats than I can count. I really expected to lose it for the final time when iOS 11 comes out. I'm grateful for this update. But! But!!! Could you please correct the spacing and sizing of the Planets and Skills area. It was perfect before the update.


Classic game, update not so much

Justicialism

Love this game. An absolute classic, and so glad it was created as a iPhone app. The recent update has some issues. Biggest is that you can't double tap to get a recap of the most recent battle on a planet. HUGE mistake taking that out, makes it very difficult to remember where and when battles have happened.


An excellent game

bpsm

I first discovered Spaceward Ho! On the Mac years ago. This is a great port of the original, particularly when played on the iPad. The game play mechanics are simple to grasp, but allow enough variation to keep me interested. The graphics and sounds are playful. I do miss two things from the Mac version: (1) network play, (2) the larger screen and precision of the mouse available on a computer. (1) would be a excellent addition to the iOS version. (2) Just means I'm in the market for a Intel compatible Mac version should it ever be made available. 2017-09-22 Thank you for the update to 64 bits!


The classic lives!

Makosuke

I've been a Spaceward Ho! fan since high school, two decades ago, and have been waiting for this resurrection since the iPad was first released and the developer mentioned they were working on a port. I actually bought the game back when it was iPad only even though I didn't have an iPad out of pure solidarity, but it's been universal for years now, and the truth is I've wasted more time playing this classic than any of the fancy new games I own. The mechanics are simple, but there is endless variety in play. I particularly love sparse random galaxies with a number of opponents, since there is such variety from game to game. This is an incredibly faithful port of the original, with shinier graphics and every feature and Easter egg old fans will know and love. The interface has been translated well to the phone screen, and small galaxies make for a short enough game to play during a 15 minute break while you can crank up galaxy size for an hours long game. The auto save is also flawless--I can close the app and it will always be ready to go exactly where I left off. Only a handful of complaints: 1) The tap targets, particularly on sliders, are very small, and precise slider adjustment is fiddly. 2) The graphics for inhospitably large or small planets don't look as distinctively large or small as on the original version; it's unimportant, but I like the "feel" of more obvious size differences more. 3) The only feature that seems to be missing from the original is that I seem to remember if you had a colony ship parked at a planet that got hit by a meteor shower, the inhabitants would take refuge in the ship. But maybe the trigger for that is just more narrow than I remember. I also seem to remember in-transit ship-induced meteor showers dumping metal on the planet similar to supernova, but maybe that's just a feature I thought should exist. 4) My only real complaint comes from that flawless auto save: there is no ability to go back to an earlier state. You could consider saving multiple files for the same game and reverting cheating, and a no-going-back game certainly has a different vibe, but a big part of the fun for me was seeing if it was theoretically possible to pull a win out of some extreme situations, or how the same game might have gone differently with different strategic decisions, which you just can't do without saves. This is a particularly glaring omission for huge games. One of my favorite old school games was a max-size random galaxy with 8 200 IQ opponents. The game took literally days to finish, and I'm just not going to start something like that only to find out several hours in that I'd made a simple mistake (sent the wrong fleet, for example, which is surprisingly easy to do on a 5 inch screen) or strategic blunder that cost me the game without the chance to back up a couple turns or, say, go back a thousand years and work on a different tack. Surely there could be a mechanism for holding at least one "undo" point per game, even if it meant no points for the win if you use it. All in all, though, a fantastic port. Add saving, and it will be literally perfect.