Category | Price | Seller | Device |
---|---|---|---|
Games | Free | Clapfoot Inc | iPhone, iPad, iPod |
Battle through relentless waves of AI drones in a campaign that will take you through 4 unique environments. Earn credits and upgrade your ship with new weapons, equipment, and abilities.
ADDICTIVE power-up system that will keep you coming back for more
UPGRADE your ship with over 20 weapons and abilities such as hellfire missiles and call for reinforcements.
ADVANCED GRAPHICS that will take advantage of your new mobile device
ORIGINAL SOUNDTRACK from Boneyard Audio
This is a fun game. It's similar to Gradius, so if you like horizontal shooters this is worth a try. It doesn't have adds to the point where the game suffers either , which is much appreciated by me.
I really like this game a lot and is fun even that the fact I can't get past level 58 but I really wish it was for mini iPad
Sector Strike is a wonderful game. It looks beautiful (or, at least, much better than one might expect), and has unique mechanics that would make it hard to put down if not for the fact that all entertainment is quickly sucked from the experience upon making an attempt to actually save in-game currency for a cool boost; the only way one might control their progression. The credits system could have been significantly better thought-out. Since the upgrades are so ridiculously expensive, a player essentially has to farm in order to purchase any upgrades without paying a ridiculous amount of money. As a result, there are few viable ways of acquiring currency for players beyond farming. Farming is monotonous, and all around unpleasant, not to mention difficult, considering that the player has no control over what level they play beyond repeatedly "failing" before they reach a level's conclusion (not ideal, obviously). Even this is made difficult by the fact that players have no way to track their progress through a level. This forced farming dampens enjoyment significantly for players seeking to control their progression through the in-game shop without emptying their wallets. This would not be so bad, were the prices for purchasing credits in everyday currency not so ridiculously inflated. Each "credit" collected by the player is worth as much as a fifth of a cent. This monetization scheme has convinced me that Clapfoot intentionally neglected to put in a level-select, to reduce the viability of farming, and made progression without upgrades insanely difficult on purpose so as to make buying in-game boosts at their high prices seem more appealing and generate more everyday currency from the shop. This, and the fact that there is no way for players to control their progression beyond pure skill, Sector Strike is certainly a title that could stand to have a little more depth, despite the emphasis on a player's merit and ability fostered by by its simplicity.
This was a fun game, but it's insane how many ships are firing at you once you get to higher levels.