Category | Price | Seller | Device |
---|---|---|---|
Games | Free | Baptiste Sola | iPhone, iPad, iPod |
- “PlicPlic is a really good game” - 148apps.com
- “centered around a game mechanic that I haven’t seen used previously...creating a unique experience” - Toucharcade.com
- "The excellent PlicPlic" - applicationiphone.com
- “Plicplic has a huge potential” - PocketGamer.fr
Let's fly!
Help get PlicPlic, the little umbrella, high enough to discover space and try for a new highscore!
Rush to the stars, slalom through the storms, and avoid the birds!
Priority to fun. With a simple and original game mechanic, discover a new way of playing: you won't get enough of surfing the wind!
Main features:
- Gorgeous graphics.
- Innovative and super fun gameplay.
- More than 50 objectives to multiply your score.
- Collect coins and use them to unlock upgrades and beat your score.
Follow PlicPlic:
https://twitter.com/MalvilleNathan
http://www.facebook.com/plicplic
What a surprise! The graphics are cute, the music fits the game perfectly and the game mechanics are spot-on. Recommended for kids and adults.
To be one of the casual kings of the App Store. Only one aspect needs tweaking: the umbrella needs to be more manuverable. I simply can't take Plic Plic wherever i want, and if you guys manage to adress this issue, you'll have a million seller in your hands.
But I still find most of the points are scored by accident. I find no real strategy or method to the game. Maybe switching the tap left and right to a simple finger guided mechanic would be better. Right now the gameplay is just awkward.
I love this game. It's a cute little endless floating game with an innovative take on controls. The game is a delightful time killer full of charm.
The update is off the charts. I love all the new kinds of stars and those comets, look out! This game is super rad. For .99cents, it's a steal. This will make my top 10 for iOS 2012 for sure. If this looks good to you, don't even think twice about it. GET IT!
The developer has come up with a fantastic mechanic, which feels great and is very original, but the game is only ok. The best content is in the lite version of the game -- your dollar just buys you an opportunity to grind, grind, grind! One sore spot is the objective system. Past about level five, the objectives become repeats of previous ones, and feel pretty tedious. Some are ambiguous -- "do x five times", where it's unclear what exactly "x" is, and there's no on-screen feedback to tell you when you've done it. In particular, the I'm pretty sure that "fly outside the screen" doesn't actually mean "fly outside the screen" -- either that, or there's a bug with the 10x version of the objective. Some other objectives are such a grind, they boil down to "give me $5", and feel like an abuse of IAP. All of this would be fine, if the objectives weren't the only thing to play for. They govern a multiplier, which means that leaderboards are meaningless before you've finished all the objectives.