Pacific Fleet Reviews – Page 18

4/5 rating based on 189 reviews. Read all reviews for Pacific Fleet for iPhone.
Pacific Fleet is paid iOS app published by Killerfish Games Pty Ltd

Pretty good

Hdjdjdjsopl

Good fun game. Would like to see more levels. Hard to attack ground targets. I could go for an update after playing for 2 hours. Would be cool if you shoot other boats the location made a difference.


Terrible

Sailing410

This game is terrible! Torpedoes never go straight and when I finally do hit target it is a dud torpedo. At one time I had 11 straight did torpedoes. Never had more than one good torpedo in a row but 11 straight duds and then after the 12th turned so much it ended up going parallel to my submarine. I ended up deleting the game and will not redownload.


PLZ FIX THIS!!!!!!!!

24615

Can you plz change the CA Baltimore to 10" cuz I'm on level 20 and I can't blow up the bunkers thx love your game


A wonderful game, thank you for no in game purchases!

Corsican69

Nearly perfect. Forget all of the other terrible games that try to separate you from your money in game. I wish that model would die, I despise it. This game is a winner, love it. I play it for hours, over and over, and don't need to spend $100 on it to make it playable.


Could be 5 Stars

Flyguymk

The island missions are beyond frustrating. Basically impossible to complete!!!!!


Great game BUT...

Bentone23

I loved it up til the island at 20. I cannot get through this level. There is no ryme or reason to strategy. My hits on the bunkers and many buildings do nothing. Very frustrating. I am about ready to delete this game. Might even ask for my money back.


South Dakota

Survivalcraft guy

Please add a South Dakota class battleship it's my most favorite ship in world war 2 so pleeeaaassss add this ship I would LOVE this game


The worst

Jeyyy2

I'm not sure what everybody was so happy about with this game. Is is one of the worst most frustrating games I have ever purchased. Do not recommend.


Try it (LITE) and then buy it

FleshyHeadedMonkey

I'm giving this game 5* for what it is, though there are some frustrating aspects I'll detail in a bit. PROS: - Casual, fun, blowing up ships and watching them sink is very satisfying. Provides just enough variety and requires just enough thought to keep it from being boring while remaining something you can visit whenever you have spare time and still have fun with, without having to invest too much brain power or time. - Play as submarines, destroyers, cruisers/battleships, or carriers, each of which plays quite differently (cruisers and battleships are very similar, so I lump them together). CONS: - Subs are very dependent on starting location, because they are slow as heck. Get placed behind an enemy group and you may as well restart, because you will never catch them, they'll just slowly pull away. This is realistic (speed really is a submarine’s weakness), but not fun. - Torpedoes are maddening on the U.S. side until you buy the two upgrades (then they are fine). - Similarly, without buying the RADAR upgrade, firing on enemies is just a guessing game. No amount of "player skill" is ever going to let you judge the gun elevation correctly, especially since each ship's gun is different. Again, though, this does not require real money (nothing in the game does) and is rapidly acquired after only a few missions. - Carriers are useless at night and too squishy regardless: one hit and they become floating targets since they can't launch aircraft while their flight deck is on fire. - Island levels are rather frustrating. It’s difficult to target the little things on the beach you are supposed to hit, and radar can’t help you. This is again, realistic – radar can’t spot some building on an island from a mile out to sea – but again not fun. It seems like the developers thought sea battles would get monotonous so they wanted to try something to break them up. Nice idea, but the island levels were not the right answer. I powered through them, and actually got better at using my dive bombers because of them, but I always groaned when I saw I had to endure one to progress through the game. PACIFIC vs ATLANTIC: - IN GENERAL: Pacific is by far the more casual of the two, though neither really reaches "sim" level. - BIG DIFFERENCE: In Pacific, torpedos last one turn. You fire them directly at static enemy ships. In Atlantic, torpedoes take two or three turns, so when you fire them, you have to "guesstimate" how far they will go each turn and where the enemy target will be when they finally reach it. Subs in either game are already borderline useless unless they are placed optimally to attack an enemy ship (because they are slow and their torpedoes are inaccurate and short-ranged), but in Atlantic the extra variables make submarines an extreme challenge to use offensively, to the point of frequently being frustrating. - BIG DIFFERENCE: No island battles in Atlantic (at least not 18 battles into the campaign) which is good because island battles are universally hated. - BIG DIFFERENCE: The radar is uncannily accurate in Pacific, making the game much more casual (while shell drift keeps it from being too ridiculously easy). In Atlantic, the radar is so inaccurate, it's really a mere suggestion, which can be maddening. - Pacific requires you to spend "renown" (the in-game currency, which is fortunately not something that you can buy with real money... this is not a F2P money sucker) to upgrade your ships; Atlantic sells you the ships fully upgraded. - In Atlantic you have to spend renown to replace your lost ships; in Pacific, you don't. This makes losing ships more of a penalty in Atlantic. - You can withdraw from battles in Atlantic without having to SCUTTLE your ships (and therefore wipe out all their crew experience). Which is better? That's a matter of opinion. I like and play both a lot, but they are quite different. Try the free versions of each, and if one or both entertain you, buy the full versions. They provide a lot more gameplay and I find I play them several times a day when I have downtime, so well worth the money.


Limited

Firescooby

For $6, there should be more levels, available ships and missions.