Category | Price | Seller | Device |
---|---|---|---|
Utilities | Free | Stephane Denis | iPhone, iPad, iPod |
From the makers of the famous OpenGL Extensions Viewer on PC and Mac, the iPhone version can access each extension documentation, shader capabilities and also features a benchmark for OpenGL ES 1.1 and ES 2.0.
Ideal if you are developing application for iPhone, or want to compare between every iPod and iPod model.
CPU information, iOS revision are also reported.
Main key features:
• Reports iPhone/iPod hardware information (UDID, CPU frequency, Bus frequency, iOS version, CPU model).
• Reports OpenGL ES information and gives access to OpenGL Extension specification online (requires internet connection).
• Reports Metal iOS 7 API feature level..
• Allow to test graphical rendering tests for OpenGL ES 1.1, 2.0, and supports iOS4+ new features like Multisample anti-aliasing.
- Submit your OpenGL information into to the Cloud storage and check the results on the Mac and PC version.
• Free of charge.
• Requires iOS 4.3 minimum.
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Nice documentation, and neat benchmark feature. I look forward to using this app once I start programming in OpenGLES!
This app is a must have for any graphics engineer using OpenGL. Quick access to extension specs, easily accessible hardware limits.
According to this my iPod touch 2nd gen ios 4 is faster at rendering open gles 2.0 faster than my iPhone 3GS ios 4 weird..
This is a great app for benchmarking the iPad's OpenGL capabilities. My only problem is that after the last update, I have not been able to see the framerate after doing a benchmark. Also, no new benchmarks seem to have been added to the iPad version.
Great benchmark. It has a lot of options and a lot of ways to test the proformance of your device. But, I can only run it once. After it's done, if I hit start again, it crashes.
I'm wryd tht the ap is ilegal caus I tride it and I can opn any iOS graphics on my iPhone 3g so Im wryd tht the cops wll trac me dwn