Lunar Module 3D Reviews – Page 2

4/5 rating based on 51 reviews. Read all reviews for Lunar Module 3D for iPhone.
Lunar Module 3D is paid iOS app published by Jason Pastewski

Dissapointong

Monty's best friend's best friend

I'm sad I thought it would be funner hard to comtrol not worth the one dollar


All Systems GO!

Cannapop

LM3D is a refreshing change from the mediocre lunar lander games in the AppStore, offering some great graphics, an excellent soundtrack, and a surprising amount of gameplay. The controls are a little tough at first, but the gameplay videos on the website really cleared things up. A literal STEAL for $0.99.


Polished, Accurate and Fun

c9r

Fun gameplay that's mildly challenging yet mellow enough to let you take in the grandeur of the Moon and take pride in the accomplishment of landing Humans there. Serene music reminiscent of Brian Eno's score from the documentary For All Mankind.


Lunarmodule3D rockzors

Kh1983

This game is a great fun little play utilizing some great skill with gyroscopic tilt and thrust power in a fun environment. Takes a bit of play time to get the hang of the controls


Stupid control scheme

Paul-asdfghjkl

The graphics are pretty but I can't appreciate them because of the dumb control mechanism. You have to keep turning the whole iPhone around to steer so it's hard to see. I keep instinctively angling the phone so I can see the screen but that causes the lander to crash. If the app had buttons to control it then I could actually appreciate the graphics.


Delivers quite the immersive lunar experience

AlbieOne

With today being the 40th anniversary of the Apollo 11 moon landing, it’s easy to think about what it would be like to be an astronaut. My guess is most of us at one point or another dreamed of what it would be like travel the stars. I can’t even begin to imagine what it would be like to maneuver a ship on another celestial body. Lunar Module 3D does a terrific job of providing a part game, part simulation experience on your iPhone/iPod Touch device. With an intuitive set of controls, a soothing soundtrack, and a lunar surface based on actual lunar photos, the game delivers quite an immersive experience. Visually, the environment is reminiscent of the moon photos we’ve seen—desolate, barren, lifeless—yet full of character from the dunes and hills to the caverns and pits. The fact that the game also uses real mission audio only reinforces that feeling of exploration and awe as you maneuver the lunar module. Lunar Module 3D takes you through 9 missions (the first 4 are unlocked) through actual Apollo 11, 14, 16, and 17 landing sites. Each site has a series of landing and refueling spots, and depending on well you effectively maneuver and efficiently use fuel, gold or silver medals are awarded that unlock additional levels. These missions start out relatively simple with the Sea of Tranquility to the more dangerous Tycho Crater. Landing sites are illustrated in red while refueling platforms are in blue. A mini-map is provided that shows the lunar module’s position relative to each of the sites. A fuel bar located down the left side of the screen indicates available fuel, while the altitude and speed gauges are located on the right side. These gauges will be essential because if the running too fast, the speed gauges appear in red and green if the speed is appropriate. A camera button on the bottom left side serves as a guide to the next nearest landing site. I’ve tried other lunar module games, but the controls tend to extremely difficult and not as responsive as I would like. I’m all for the real experience, but I also don’t want frustrating controls. In Lunar Module 3D, the steering and braking are accelerometer based with the thrust button located in the bottom right corner for propulsion. And they work as advertised. However, that doesn’t make this game any less challenging. The in-game audio which is usually at the beginning and the completion of a mission are a nice touch, and really provide that NASA experience. Controlling the module requires nifty maneuvers, ability to read angles, and a light touch. Often what you’ll find is that a little boost here and a slight steer is all you need because the lunar module is traveling through zero gravity. The game does an admirable job of emulating what the conditions are like in such an environment. If you’re running too hot, there’s a pretty good chance that either lunar module will overshoot the target site, crash into ground or fly outside of the maximum height allowed meaning the module is now off into space. Gold medals are earned by based on successfully touching down on landing sites and keeping refueling to a minimum. What the game could use is a variety of other mission types such as re-entry so you’re not only maneuvering around, but also trying other abilities such as learning to land back on Earth without burning up. Lunar Module 3D is not alien-filled shooting game so if your expectations are for moon base massacres, this is not for you. However, if you want mellow gameplay where patience is required, Lunar Module 3D will provide just the right experience. For the variety and intuitive control scheme, this is easily the best of the bunch.


Great app

Spoonshake

This is definitely an impressive app -- Not only is it much better than the other lunar lander games I've tried, it really stands out among a lot of the other apps I've purchased and is one that I am now hooked on. Absolutely worth the $0.99!


Good Start

SoftBizGuy

Like many others I followed the Apollo mission with great interest. This is a giant leap coward from the old green screen which I still play. I would suggest some changes that would enhance th realistic work already done. 1) Change main engine thrust to a up/down slider control. On descent LEM engine ran all way down. Slider would be used to start/stop and adjust trust percentage. 2) Maybe a next version plan, but abilility to take back off and redock with CM would be fantastic. As a programmer I believe #1 should be fairly simple. I would suggest you review actual LEM specs so the fuel usage is realistic and is acurately reflective to the % of trust being used. As for # 2 I know that will be a lot more work. I use application skipping any refuel capabilities, keeps realistic which is what you should continue. Great work. Take away refuel and you have a very nice simulator.


Excellent game

iPhoneAppRatings.org

This game has a perfect ratio of "real" (Apollo landing areas, mission audio) to "arcade" (lander controls, goals), and playing it is definitely a unique experience. Worth purchasing, especially at $0.99. I'd easily shell out $3.99.


Won't start

Kit bro

When I start it it goes right back to my home page this has never happened to me before so I don't know what the f to do at all