Category | Price | Seller | Device |
---|---|---|---|
Games | Free | Patrick Naf Moser | iPhone, iPad, iPod |
Features:
- Board sizes between 7x7 and 19x19 (start a new game to change the board size)
- Let the computer player make a move for you
- Calculate the score at any time during the game (area scoring is the default, territory scoring can be selected at the start of a new game)
- Adjust the computer's playing strength and resign behaviour by selecting from a number of presets, or by fine-tuning advanced settings
- Play even games, or games with 2-9 handicap stones (fixed stone placement)
- Select from 5 pre-defined rulesets when you start a new game, or adjust game rules to your preference (komi, ko rule, area/territory scoring system, number of passes to end game, resume play by alternating/non-alternating play, four passes end game)
- View board positions for moves played earlier during the game (no support for game variations, though)
- Discard moves (aka "undo")
- Display move numbers and coordinate labels
- Zoom & scroll board
- Display player influence (aka territory statistics) for an estimate who owns an area
- Computer vs. computer game for entertainment
- Save & load games to/from the archive
- Use iTunes file sharing to transfer saved games to/from your iOS device
- Import/export game files from/to other apps on your device (e.g. Mail, DropBox)
- In-app user manual (text-only)
- Submit bug report email from inside the app (yes, this *is* a feature :-))
- For the technically inclined: Watch what happens behind the scenes when Little Go and Fuego talk to each other over the Go Text Protocol (GTP)
Your contribution in any form (coding, UI design, testing, bug reports, creating an app video preview, website design) is welcome - please contact me or visit the project website (http://littlego.herzbube.ch/) to find out more.
A note about the project state: Several years of development have gone into Little Go since its inception in January 2011. The app now has a feature set that is, I believe, quite nice :-) for a free program. My main focus will therefore lie on fixing any remaining bugs (of which I am sure there are plenty) and keeping the app running under future versions of iOS.
Little Go is released under the Apache License 2.0 (http://www.apache.org/licenses/LICENSE-2.0).
The computer is quick and decisive and it's free... It's rare enough to find an app for go, rarer still for it to be free. Only problem is, touch calibration is pretty off, fix that and it's a 5/5
Yes, finally an actual GO game and not Reversi or GoMoku! :) I must also agree with the comment below about the touch detail.
I have searched and searched for a free go app with a solid ai and all the board sizes! I think it's even better than the pay go apps!
0.7.0 crashed a lot, but 0.7.1 hasn't crashed on me yet. The stone not appearing under your finger is configurable in settings, but I prefer the default. This and "Aya Go Free" are the best two free iOS apps.
Promising start but each time I'm about to win, it crashes! I'm playing Fuego (weak) with the min amount of memory (yes, I'm that bad).
It'd be swell if you added in support for Game Center turn based matches! Even without that, this is a fantastic Go app with a good AI engine behind it.
Ever since that new update it seems like the computer player is able to make moves I can't because of the no 'suicide 'moves rule. I loved the app but now I find it impossible to win because the computer resigns too easy.
Game pieces are placed 2 rows above where I tapped every time. Unplayable. Delete game.
Truly unplayable game, pretty as it is. Always puts stones 1-2 spaces above where I tapped. Deleted immediately.