Last City Reviews – Page 2

3/5 rating based on 15 reviews. Read all reviews for Last City for iPhone.
Last City is paid iOS app published by Keyloft LLC

Wasted Potential

sarasarasarAAA

I am sad because the graphics looked really nice but the controls killed it for me. Didn't they have any game testers? It seems not. Because the way you move is too sensitive and strange, and when you try to rotate the camera it is too shaky and unstable. I had high hopes after reading the description and looking at the photos of the game and such, but it is not fun as it is unless the control issue is fixed. I have a bad feeling it won't be. Pass over this one, it's not worth paying for.


Buggy game

KonaKitsune

The concept behind the game is cool, though there is plenty of room for improvement. Fighting chains of enemies seem a little choppy because the character completely stops and stands rather than flowing smoothly to attack the next enemy. The gameplay has quite a few bugs that ruin the experience. These are a handful I've run into: 1. The dashing ability seems to remain usable until the second character is unlocked. 2. Jumping from a high place results in the character getting stuck floating forward with complete loss of control instead of landing on the platform. Only getting attacked by an enemy seems to return the character back to normal. Running off the platform is the only way to avoid this. 3. Failing challenges while in mid-air causes character to float and show the fail animation 4. Attempting to restart the game while falling doesn't work at times 5. Targeting certain enemies is occasionally impossible unless you target and attack a different enemy first 6. Initial infection rate of an area is always the same as the percent you finish the area with regardless of what it initially had 7. After the tumors start showing up on the power stations, there have been a few soldier enemies that randomly appear and can't be killed 8. Buying turrets doesn't appear to make them appear unless it's during a mission 9. Enemies can be pushed through tumors while attacked 10. Unable to scroll through skill description to see the cost of each upgrade 11. Attacking a jumping enemy can cause the camera to be stuck facing up 12. Attacking near a ledge can cause character to get stuck and unresponsive instead of falling off 13. Characters that are injured can still be selected before they are healed


Brought consoles into mobile WAY too much.

PickPwn

Another example of "Graphics before Gameplay". While the game looks nice and definitely advanced in graphics (somewhat). Gameplay is VERY clunky. You must support a series of "Power-Stations" with an Agent, to support you must go to the station yourself and do whatever objectives asked. That's pretty much all you do. You will eventually get more Agents, however, THEY'RE COMPLETELY USELESS unless you start playing on them. So you find yourself with sticking to one agent only and upgrading him/her only. There are numerous bugs and glitches in the game. Invisible walls in the air, untouchable enemies, and much more. Some of these bugs (usually graphical ones) can completely ruin your game (Character frozen in jump sequence, controls literally died and can't move or turn, to name a few.). It did one thing right, it brought console gaming to mobile, indeed.


Glitch city

kgunslinger

The games not bad when it works but the controls go unresponsive around every 5 minutes can't even get past 3rd level because of it.


Clunky control ruin a promising looking game

iDan iKnight

I like the design and graphics, but unfortunately the controls are TERRIBLE. It seems like very little thought and consideration of utility were put into controls. Eye candy only goes so far.