Category | Price | Seller | Device |
---|---|---|---|
Games | Free | Asmadi Games, LLC | iPhone, iPad, iPod |
Jinro contains multiple modes of play. Journey Mode tells the tale of Jinro's origins, and with each progressively harder level you complete, you'll earn an illustrated page telling part of the story! Honour Mode challenges you to score as many points as you can for as long as you can survive. The longer you last, the faster you'll earn points...but also the difficulty will ramp up as time moves faster, and more copies of Jinro appear simultaneously.
Game Center integration allows you to check your high scores against your friends, and there are lots of achievements to unlock! Best of all, Jinro is free! If you enjoy Jinro and want to support us, you can buy an upgraded menu screen background art, or the soundtrack. The game itself, however, is 100% free to play. As much as you want, as often as you want. Now go have fun.
Interesting concept but the very simple controls are broken, so the game does not work
When you look into Jinro's glasses, you might notice a faint glimmer. The closer you look, the more you see in that glimmer- bravery. Honesty. Loyalty. Hope. And then you realize, that glimmer you saw was your own reflection. You go to your sensei and tell them about your discovery. She nods and says nothing more. You feel a sense of bittersweet understanding. You sleep that night dreaming of the winds.
I like the game. It would be cool if in the future the game could have different color triangles.
Once you get the hang of it though, you'll be hooked. Multitasking risk/reward madness.
The gameplay is unique from anything I've played before, and offers a nice mix of strategic and reflexive challenges. The game really rewards you for taking risks, so your score is mostly limited by your skill (the harder modes are quite difficult!) Also, I love the character "Jinro", the story, and the music. All in all I'd call this a "hidden gem" of the App Store.
My main gripe with this game is that the guilt-bombs, or whatever they are, often pop up right in front of you, which gives you zero time to react. You can often "auto-lose" a level due to a bomb appearing in a space the same moment you move into it. I think the remedy is simple. Make a one-space buffer zone around the guys so that you can at least have a second or two to do something about these bombs!
It's a simple game with a drive to do it better, faster, and without error. A single mistake ends you and you will get PO'ed more than once, but you keep coming back.