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Idle Crafting Empire

In Craft Away you'll explore a beautiful world and mine thousands of blocks with one swipe of your finger. Befriend mobs and animals to mine by your side and craft awesome gear like potions, enchanted books, furnaces and pickaxes to enhance your journey. This is the world's best incremental idle mining and crafting game!
Category Price Seller Device
Games Free Futureplay Oy iPhone, iPad, iPod

7 REASONS TO CRAFT AWAY!
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* SWIPE TO MINE - Tap n’ swipe to mine thousands of blocks and resources instantly.
* BEFRIEND MOBS – Save animals and mobs trapped in jelly to mine for you while you’re away!
* CRAFT AWESOME GEAR - Use your resources to craft everything from Nether Bricks to Eyes of Ender.
* EXPLORE A WORLD - Explore and discover beautiful scenic biomes as your adventure develops.
* FRENZIED MINING – Tornados, TNT, and a giant golden hammer harvest entire chunks in an instant!
* INVEST WISELY - Prove your RPG strategy with smart decisions on which gear and mobs to befriend, craft and upgrade.
* PLAY ANYWHERE! - The world’s best idle mining and crafting game is free to play online or offline!

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Reviews

Why just why
lalalalaicecreambeautifulcat

It think it’s stupid you have “companions”


Fun but could use improvement
Enix71

First, the time wasted having to manually click every 5 levels and the nightmare waiting for every 10 levels especially if you’ve used a power up means you’re wasting time. There should be an option to auto continue without animation. Second, the gambling system that operates like a whammy game makes me wonder why put it in at all besides making people spend premium currency. Never punish your players for playing the game. Third, it gets supper repetitive having to wait to get to your previous level due to the sheep only getting you so far. Is there a way to implement save points into the unlocking mechanism?


Good Game, Auto Progression?
NimPops

I’ve been active trying to get farther and farther, but if I’m already at level 1000+ I shouldn’t restart at level 1 from base amp, either that or auto progression should be able to make my monsters go into the 500+ automatically when I’m not on the game. The game itself is fabulous, and I love it a lot. But I can’t keep my phone on 24/7 wanting to progress like that. Either I suggest allowing higher level players start at a percent of their max every time they restart (if I’m at level 200, you start at 20, but if I’m at level 1000, I should start at around 200+)... that’s all.


No promised reward for linking Facebook
meekipoof

The game promised 200 gems if I linked to Facebook. I did so and didn’t receive a single gem.


Ok
2BeAFitMom

So far I like it as an idle game but with it being "free" there's ads to watch to get boosts which I don't mind doing once in a while but it freezes after I watch an ad video.


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Best game ever
jk455

It’s so cool and is like Minecraft and ldle farming


Great app
Rides and Slides

Great app


Pretty good, but a few suggestions
SurpriseFluffyKitty

So this game is nice: the graphics are good, and its fun when you bulldoze through sections in a matter of seconds. Ads are also made a cost; a literal cost, rather than a forced inconvenience. Which is actually really great. But I have a few complaints: 1. Prestiging. As others said, it needs to be improved. This is too small a bonus for such a relatively large jump backwards in world progression. It also doesn’t help that you aren’t told it’ll reset your progress; that needs to be fixed. 2. Getting secondary currency (namely, the purple gems). There are ways to get what might seem to be relatively large quantities of gems, but using them always has costs that are pretty big in comparison to the dribble. There’s gotta be quicker ways to get these things, especially when the pay off of using them most of the time is relatively minor (and if so, you can always add more things to use them for, increasing the frequency of how useful they are). 3. The ads. I’ve already praised this, my only complaint is that there isn’t more things to use ads for. 4. Some of these resources that you need for crafts seem pretty rare; the jelly, specifically. Possibly make it more common...? Aside from that, it’s a pretty great game. Perhaps you can additional ways to destroy blocks besides the current way? Maybe add a separate mode with its own benefits where you can perhaps lob explosives at clumps of blocks in neat ways...? Other ideas would also be pretty good. Additional notes on further playthroughs: I’ve already said that gems are too rare, and they really are. There are occasional blocks on levels that give off 1 gem, but that really isn’t much. Perhaps have the chance of finding them improve as you go along...? Perhaps from like occasionally finding in the early 100 levels and then finding them at least every 2 levels once you get to 1000? It would make farming them much easier if you get caught up in the loop you get when you fail to break a jelly. Another thing is that there REALLY needs to be a baseline improvement when you go back to camp. The crafts do not honestly improve your character that much. I went up from about 45 base damage to 1.2k damage when I purchased a bunch of the crafts (around half), and repeatedly upgraded one of them. I had gotten to level 700 when I prestiged. That is not a good payoff for a month’s worth of effort and it would be great if the prestige also added a level bonus. For example, once you get to level 70, the level you are on will contribute to a multiplier. Every 10 levels contributes 1x to a multiplier for your damage upon returning to base. So at level 70, I’d 7x more damage output applied to my base damage. Considering that the scaling of levels is exponential instead of linear, this would basically only get you boosted up past a few worlds or so upon prestiging. However, it would get you back to where you prestiged much quicker than just relying on the crafts (which would stack with that multiplier). This way, it doesn’t feel like as much of a waste of time to prestige. Another thing is the jello resources. The stacking of jello gained from these jello blocks really peters out after a while. For example, I was on level 500 when I started used skippy to boost up an extra 200 levels. The jelly gains however, only went up from like 300 or so to 500. Considering the effort it takes to slog through all those levels when things get slow, and the even more tremendous effort it takes when you’re picking away after the skip, it would be really neat if there was a much more noticeable increase in jello per 10 levels, especially since it’s almost as rare as gems, but only slightly less costly than other resources (it goes from taking 5 or so jelly potions to upgrade a craft to thousands of them, while the other resources go from needing hundreds to needing thousands, which is scaled pretty fairly all things considered...). Another thing I’d recommend is the upgrades to crafts. Again, since the levels become exponentially more difficult, it should scale similarly for upgrades to crafts; exponentially, not linearly. This’ll make them retain some sort of value as the game progresses, but I know that after getting them all and upgrading each 10 times, it’ll be diminished returns from then on out compared to the effort needed to get these upgrades.


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