Heroes of Loot Reviews – Page 3

5/5 rating based on 53 reviews. Read all reviews for Heroes of Loot for iPhone.
Heroes of Loot is paid iOS app published by Pascal Bestebroer

Love it!

Nione13

I absolutely love this game! It's fun and simple and exciting. The only thing(s) that would make it better are better controls (the movement joystick is a little clumsy) and MFi controller support. Otherwise, this is an awesome game and is my go-to for gaming on my phone.


Amazing game!!!

Minecraft is asawome!!!

This game is amazing it's perfect for the skilled and the not so skilled it's very easy to pick up and master it's fun and addicting. If you're checking here to see if it's worth the money it is COMPLETELY WORTH IT!!!


Old School GAUNTLET fans will love this...

Tunnelrunner

This is the most addictive iOS game that I've ever played (and I don't typically game on phones). HOL is in reality, closer to GAUNTLET than it is to a true "roguelike" per se; it's a real time (vs. turn based) action-packed slugfest, although the dungeon levels are randomized, which is awesome. The UI is basic and simple and easy enough that both vets and beginners alike will love this dungeon crawl. Sometimes the controls can be difficult (when you try to turn on a dime with the speedy elf, it can feel "slippery") but I'm sure the game would be best played with a game controller vs. a touch screen. Regardless, if you grew up playing GAUNTLET and/or love fun, addictive, simple dungeon crawls with "roguelite" elements, buy this game! It's comforting to know that if the upcoming GAUNTLET 2014 title (coming to Steam this summer) ends up sucking, fans will already have the true GAUNTLET sequel: HEROES OF LOOT.


Good game, could easily be great

Passepartout

This is a really fun game, somewhere between rogue and gauntlet, but faster paced and cute. It's great fun but marred by a few flaws. First, the characters aren't different enough and not well balanced. E.g. The elf seems like a basket case. Second, there are a few programming glitches. The entrances to shops and quests are incorrectly rendered above the character and I for one find the walk to the quest giver to be too long. Worst, the collision detection is borked for traps which can kill you when you're standing near them or even on he wrong side of a wall from them. The random arena levels are a bit too random. Getting stuck in a small room with three minotaurs is simply cruel. Good game, lots of fun, could be great.


Grab a byte at Looters!

Jason+shelly=jelly

A fun little dungeon crawler. As soon as you die you lose your stats which doesn't motivate me to try again, but I had fun while it lasted!


Good concept, sub-par execution

Red_983

The game can be fast paced and exciting at times, but grows old fast. All the characters are the same, just weaker or stronger versions of the same one. The levels are too similar, and since the longer you play, the harder the dungeon becomes... PERMANENTLY, so get good fast or be prepared to feel cheated a lot. The quests are useless, as they give rather poor loot and often will get you killed. The random arena rooms are simply a terrible idea, as I was instantly killed with full health on a good run. All I could do was blame luck. Another reason to constantly killed was the fact that the controls feel sticky and awkward. While this game had a good rogue-like style, the positives end there.


Has potential

EonNomad

This game looks and sounds fun. The graphics are a nice clean pixel art style, with cool music and nice and appropriate sound effects. The game feels fun to play but quickly turns stale. Just to get this out of the way, the controls are a bit annoying. I would prefer a digital dpad instead of a joystick. And I don't know if this next thing that I'm going to mention was done in compensation for the joystick control for movement but it doesn't play like a twin stick shooter (which the controls and genre seem to suggest). The right button is just a button, and your character faces enemies automatically when near them. This means that I don't aim and shoot, I just hold down the attack button and try to get near enemies without touching them. This barely requires any skill, and is even annoying to do because of the digital joystick. While twin stick shooters don't reaaaally require skill (depending on the game design), it would have been better than auto-aiming and shooting enemies with a button press. I like finding quest doors and the secrets with the treasure. I also like the power ups that you can acquire, especially the lightning one. There is very little variety in enemy types and their attack patterns. While there are some new enemies introduced or new environmental hazards, they are few and widely dispersed, making the game more boring to get through due to lack of varying or engaging game play. And for the new enemies and hazards, all they require me to do is not rush in too close to them. That's it. Nothing else to it. No other skills required. I would have liked to pick up new weapons or equipment so that I can sell at the shop. The weapon upgrade is nice but doesn't feel any more rewarding. The shop is available in the early dungeons but the items to buy are too high for me to purchase since I just started the game and barely have any money. Either have items that are cheaper appear earlier or have shops appear later on. So far I have tried the Valkyrie and probably the magician. There is very little to distinguish them in traits when regarding game play, so even changing characters doesn't add much more fun. I have tried the other characters and the Valkyrie is the best. Also, the cut scenes that appear after reaching certain dungeon floors are kind of fun, but I'd rather control the 4 characters and make them navigate the dungeons and have funny commentary come up instead of those little cut scenes.


Needs Multiplayer!

BlackCloud172

This is a good game but I think that it should have an online part to play with other devices via Bluetooth or wifi. This would really improve the game and allow multiplayer on iphone devices


Needs some fixing.

Sorasound

I love the difficulty of this game, but I can't make it to dungeon 30 without getting spawned right next to a Minotaur and instantly dying. This game would be great without unfair situations like that.


Kinda fun for about 30 minutes

Graigs

Difficulty gets worse and worse. Possibly too difficult. As you level your weapon gets bigger and more powerful, but not enough to offset the difficulty. But when you die you have to start over. There's no upgrades or anything else besides picking up a magical scroll that just happens with your normal attack. Controls are move around with the left virtual joystick. Right is a button which you pretty much just hold down constantly. And the direction of the weapon is automatic towards whatever enemy.