Heroes : A Grail Quest Reviews – Page 2

5/5 rating based on 50 reviews. Read all reviews for Heroes : A Grail Quest for iPhone.
Heroes : A Grail Quest is paid iOS app published by Roman Spiryagin

Pretty good so far

Ttrreewwaa

Pretty good so far


Like old school king's bounty

gretelup

Wicked fun, just like the old king's bounty, and NO IN APP PURCHASES--something so rare today. Totally worth the $.99.


Meh

Azinye

Not sure if it is random but the third bounty was in the frozen north. The vampires and paladins are elite units and ate me alive... A bit unfair for easy mode. Also kind of cheap that 999 peasants died to 50 Druids. Basically upgrade or perish. Didn't even occur to me that tombs and beaten castles had units. There just wasn't enough units or really anything to make me play again. You max out level with about half the gAme still left so you are just an over powered guy pawning everything lol


Fun and simple

Arillian

Good little game.


Играбельно ;)

Альтернативный Элемент

Игре нужно больше обновлении. Больше артефактов и текстур.


Way too hard..

COMR4DE

Got owned on normal, so tried easy and still way too hard..the fee for army every week is ridiculous, hard to get money as it is, the armies in castles, crypts, etc are too hard, nearly lost all guys fighting first castle.. The little Mage guy that walks around on map casts so many spells..too much crazy op guys..Also blows that there's no save feature


Really enjoyed it

Missy 1234

I've been playing this every day for this week. I have already beat all 3 modes. There is some strategy to this game, especially on the hardest mode when upgrading is a must to win. It typically takes me around 3-5 hours to beat the game depending on the mode. I'm addicted.


Thumbs Up

Hedge Fund And Such

Way Up


Very enjoyable

Dr. David Ritsema

I have always liked Heroes of Might and Magic series. I really like this, especially on my iPad Air.


A flawed but enjoyable game.

GroovyNerd

Okay, let's cover everything. Presentation is adequate. The music is fine. Not many different tracks, but the ones that exist aren't bad. The sound design is also limited, but decent. Graphics are nothing to write home about, but the character models are creative, the framerate is solid, and colors are bright. For what it is, this is all just fine. Gameplay, when it was at its best, reminded me of playing Mount and Blade, one of the greatest medieval RPGs of all time. You travel about the land, seeking the holy grail, building an army out of different types of soldiers, which you can recruit for money. Conquered castles give a place for hiring knights, and a source of income, while conquering crypts yields artifacts which improve your stats, or pieces of the map which reveal the location of the holy grail. Combat takes place on a hexagonal grid, where troop placement depends on how you order them beforehand, but troop movement is dictated by the type of unit. Sounds cool? It is. But there are a few hitches which let the experience down a bit. Firstly, you can't split your troops. Whatever unit you have is stacked with itself only, so the biggest battles still feel like five on five. This becomes the most irritating when your 120 archers can only aim at one target at a time. Secondly, the battle map is bland. It will always be exactly the same, except for a castle wall if you are laying siege, and a few randomly placed rocks and trees, which all take up one space. The game starts pretty brutally, and I had to restart several times. But towards the end, the challenge left entirely. I kept planning to upgrade my units, but I didn't need to, because nothing posed a threat anymore. And once I found the grail, there was no underworld, or dragon, or demon, or anything. The game clapped me on the back, told me good job, and sent me on my way. In short, it had glimpses of greatness, and enough good design to be better than three stars. By all means, it's worth at least 5 hours. I would love to see a sequel with more of what was good, and less irritating stuff. Not bad.