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Gearald

Help Gearald the loveable robot to find a way through crazy levels and tricky mazes! Gearald is a first generation robot, simply designed to walk straight forward. You can program him by placing triggers and teleporters and by combining colors to get to the goal.
Category Price Seller Device
Games Free Benjamin Lochmann New Media GmbH iPhone, iPad, iPod

In every level, you get various buttons and fields. Place them cleverly, observe the environment and see if your plan works and Gearald makes his way to the goal. Also, make sure not to use too many switches to get the full score.

At first, you'll work with direction-altering fields. As soon as Gearald hits one of those, he'll change direction. During the course of the game, you'll get more and more fields / triggers:

- Color Switch: Raises or lowers fields of that specific color.
- Teleporter: Teleports Gearald to another teleporter in the level.
- Time Switch: Raises or lowers linked fields once.
- Bombs: Destroy passed boxes.

Level for level will become more challenging. A special feature allows you to peek at the optimal walking path. But use this feature wisely, because you only have limited use.

Plus, an in-app purchase removes ads and adds more levels!

Gearald is sure to provide long-lasting puzzle-fun and will make time fly by. Are you clever enough to solve all the levels?

Reviews

Crashes
cyrkle

Crashes on startup. Tried downloading twice. Rebooted my iPad. No results. Was looking forward to playing. I guess not.


Doesn't works
DArsenault

Dies about 5 seconds after starting


Doesn't launch
greggsbrain

I'm unable to launch this from an iPod Touch 4th gen.


Cute, but buggy and s-l-o-w to load
Aieee!!!

Gerald is such a cute game; I wish the programmers had spent more time getting it right. It's EXTREMELY slow to load, both initially, and with each new level. It's got numerous bugs, the worst of which (so far) is that Level 38 doesn't seem to load at all! (And this means Levels 39 and 40 can't be accessed, either.) Another particularly annoying bug is that the sequential moves (1->2->3->4->5->6->1...) behave erratically. There was one level that I only got through by exploiting that bug, because it wouldn't work properly! There's very little documentation, which is good and bad. There's nothing wrong with teaching through exploration, but on the other hand the actual help is so cryptic that it's not very...um, helpful. On the positive side, it's a very cute concept, the character is adorable, the music is terrific, the sound effects are cute, and it's a terrific way to teach programming concepts (sneakily)! Here's hoping the developers will spend more time getting it solid, instead of just tossing it over the wall and moving on!


Update!
Snowy zoey

This needs an update. It will quit out before I even start to play!


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