Gear Jack Reviews

4/5 rating based on 27 reviews. Read all reviews for Gear Jack for iPhone.
Gear Jack is paid iOS app published by Crescent Moon Games LLC

I like the challenge!

Chappy72

This is a challenging game. Brings me back to the days when games weren't all casual sell outs. When you beat a level you earned it.


Great game

Craftyman1

An actually challenging game. It's fun, quick, and gives you a sense of accomplishment when you complete a level.


Excellent

ToxicCheese

Solid, entertaining, addictive, and fun. Well done platformer with solid controls.


Splendid!

AubsVT

If you rock platformers, like most people rock socks, this game is for you. It's also clean and fresh!


Gooooood aweeeesooooooooomed

dado66

Goood god


Hate hate hate it

thisappistupid

Gets annoying, stupid gameplay, waste of $.99


Game's pretty good

Spiderfork

Game's pretty good! And totally addicting...only wish every single time you died you didn't have to start over.There needs to be like a check point in this game.


Not good

Travis' reviews

Imagine a platformer in which you couldn't jump, a platformer with no check points, a platformer in which you can't stop moving, and throw in bad camera motion as well as obstacles that take more luck than skill to surpass. If this idea excites you then go ahead and buy this app, if on the other hand your like me and want a challenge that let's you have fun while you complete it, then this app is not for you. This app is more difficult then getting a chastity belt off a nun, and more frustrating then opening a jar of pickles. I see much room for improvement, but I haven't seen any so far. So hold on to your change until this app is made better, if you don't you just might throw your phone across the room trying to beat a near unbeatable game.


Awesome

ß⭕$$ M?N

One of the better games I have ever bought its worth buying.


Controlssss uggghggh

emerazea

Suggestions to the dev: make it possible to jump while still holding the roll button. I know, I know- you think that'll make the game too easy, but it'll make the game more controllable, which will make it more fun. Players will still have reasons to not roll, too- you've got to jump short sometimes. When under a tunnel, let the player stop holding roll but keep the robot rolling, a la Windup Knight. This prevents the frustrating accidental deaths due to the player letting off the button a split second too early in an attempt to do a quick jump after.