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Frontline : The Longest Day

June 6th, 1944. D-Day is the Allied operation that launched the successful liberation of German-occupied Western Europe during World War II.
Category Price Seller Device
Games $2.99 Slitherine Software UK Ltd. iPhone, iPad, iPod

In Frontline: The Longest Day, players command the Allied forces through some of the most famous battles of the war, freeing Europe from the hands of the German Army. The game takes place over five massive, engaging and challenging missions, all inspired by historical missions which took place during operation Overlord: Utah, Omaha, Gold, Cherbourg, Sword & Juno.

Players are faced with tough decisions and will have to think through the options to take advantage of terrain, use their combat techniques wisely and make sure they leverage the special ability of each unit to overcome the enemy and get Europe back in safe hands.

FEATURES

Land, and aerial combat: all units have strengths and weaknesses encouraging different uses, adding an extra strategic layer to the game. There are over 80 of them!

Units will upgrade throughout the game, based on combat success and experience. This will prove to be an extremely powerful tool to progress in the game providing the players with a personalized army depending on their style of play.

Complex combat mechanics and special abilities for all units such as: Flanking manoeuvres, encirclements, suppression, combat fatigue, penetration, deflection, removing landmines, artillery support, airstrikes, transport, sandbags, march, APCR ammunition, incendiary grenades, smoke grenades, artillery barrages, reinforce & resupply.

Maps are created to reflect the real terrain and their dramatic impact on the historical situation.

A unique visual style using detailed and realistic units representations.

More than 400 Game-Play Turns!

Reviews

Ehhh
Drewbean22

I think the games concept is great but theres alot of flaws in the game first when I buy a unit on the first mission and put it in a little water area it stays in the landing craft and fights on land another thing is the game doesnt have a save so if your in the middle of a fight and leave you have to restart the games mechanics are weird and Im still learning how to supply my troops the music doesnt fit in at all with the scenario and I cant know the name of the enemy units or have a little information button on there which isnt important but plays a nice role in the game for people who may not know alot on WW2 another thing is I cant play as the Axis which would be fun I think if you had a choice between playing the Allies or the Axis like with Burning Bridges which is made by a completly different company but still its a cool little feature also I would like to buy flame throwers but they arent an option which kind of frustrates me because they are great against bunkers and Im tired of sending Riflemen to die or buy 5 tanks to take on one bunker because the bunker is being supported my Artillery and and machine guns I hope you can remake a better game and add new things so the games for fun like a sandbox mode where you can add troops to defend and pick your side I think that would be fun and the maps would already be made thank you for reading my review and I hope you can make better games in the future


No rules; no tutorial
Dave, very much, FCD

Unless you've played the other Slitherine Frontline game, "Road to Moscow," you're not going to be able to easily figure out what's going on here. There are neither rules nor tutorial present as far as I can tell.


More bugs than German land mines on D-Day
zhivago1970

The game has potential, but the bugs, constant frozen screens and crashes, and lack of any tutorial or game manual, expose this game for what it currently is--a half-baked game rushed to market. Check back in six months--maybe by then the game will have been patched enough to make it worth playing.


Good looking, but clunky.
CZ287

I pulled the trigger on this one after seeing it was a Slitherine game (played Battle Academy on iPad). But my experience was generally poor. Clunky interface. My finger didn't get too close to the end turn button while scrolling and it immediately ended my turn without warning (more than once). It generally felt like an unfinished product. That said, I love the art and scenery. I hope a big update is planned.


Great concept, but falls short
Senior_Chief

Slitherine makes some of the best turn based strategy games. I have at least six of them and on a laptop and iPad. Now for this one. It is a bit unresponsive to the touch and slow to load. The third scenario in the campaign will not let you add unit or use aircraft. It will remove the points for the unit but you get no replacement. Needs more work and it will be a good game. Slitherine, you did not do a good beta test on this one. Fix it so it is up to par with your previous game.


Fun to play, buggy as hell
Houston horn

This would get five stars from me without all the bugs. The iPhone version seems to work okay but the iPad version has issues, like in the Gold Beach scenario, you try to bomb a German position and it charges you points but won't bomb the site. Also can't add additional units but still charges you points. Needs an automatic save function. If you put your iPad down and your screensaver kicks in, you have to start all over from your last save point. Hopefully new versions will address these issues.


No tutorial, no rules, no play.
Eriptron

Another undocumented game from the schizophrenic game developer Slitherine.


3rd mission is faulty
cprime1

Great until the third mission.


Fix bugs
Lumenc

Game has all sorts of bugs. Particularly will not save games even when conscious attempt is made to do so. Am on 5th attempt @ Juno Beach scenario and am constantly forced to start over. Mines reappear even when cleared, cannot sometimes destroy units adjacent to towns, etc. Loved "Russian Campaign-Road to Moscow". Thought this might be a fun game as well. Has potential. Will revisit when you fix it.


It ok having trouble playing.
koreyg

When I play the mission and save it for later. My units are gone because they are under the cloud and I can't used them when they are under the cloud. So I had to start all over again.


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