4/5 rating based on 52 reviews. Read all reviews for Frontline: Road to Moscow for iPhone.
Frontline: Road to Moscow is paid iOS app published by Slitherine Software UK Ltd.
Fiz the good
In terms of gameplay this is an excellent game, I am very much enjoying it. My biggest issue is the lack of a manual or help menu. There are many nuances to the game system as well as many on screen indicators that are never explained in the tutorial, and i could not find any information online or on the official website. Major issue for this kind of game in my opinion. There still seem to be a few bugs as well. I got stuck in the tutorial mission multiple times because i did not follow the proper order of actions. After one wrong tap i found myself basically stuck, te game would not progress beyond the imediate turn and i was forced to reset the app. I also got stuck in some of the main levels after opening the objectives menue the game froze on me, forcing me to reset and losing all of my progress on that level. Also some minor Ui anoyances like the supply action that makes it quite easy to accidently resuply a second unit when you are just trying to select that unit, thus waisting a whole turn and precious resources. Overall a good game which will hopefully get better with some updates.
Parrot Freak
The game is smooth running without too many bugs on an iPad 4g, but it has little replayability after only a couple hours of gameplay. I like the concept but I wish there was a sandbox mode where you could play by yourself without having to rely on the game missions. They offer 2 separate missions for $2 each, but even spending $7 for the whole game, I really can't see it being worth it since you really can't play it beyond the computer missions.
downgrad3r
The only reason that I don't play Panzer Corps now is that it is an iPad-only title and IS NOT AVAILABLE ON MAC. Neither is Commander: The Great War for some reason... This title, though pretty good in its own right, just feels slightly overpriced. And, for the record, I paid $20 for Panzer Corps and X-COM, respectively, and have bought several iOS titles in the $10-20 range. $5 total for this one would have been fair. That's just the way I feel. So there. As it stands, I probably won't buy the expansions at $2 apiece. I got Shenandoah's Road to Moscow for $3 just a few weeks ago (after paying the full price for its predecessor, Battle of the Bulge). Some might argue that RtM is worth a great deal more than $3 and I'd be hard-pressed to disagree. I would refute the same argument for this title being worth more, though. Couple of questions for Ian at Slitherine: Will PC and C:TGW ever make it to Macs? Will they be enabled on next-gen iPhones with larger screens, eg, 4.7 and 5.5 inches? PS, the text within RtM's chyrons is really, really small on the iPhone's screen. Might want to take a look at that, devs.
Vike99
Fun way to kill extra time. Easy to use and learn, with nuanced tactics that really pay off (eg, surround difficult targets with cheap Soldiers to eliminate the target through surrender). Great graphics and sound effects. Would be nice to fight as the Soviets once in a while. Otherwise, my favorite "army guy" game so far.
Barry9022
It's a really nice, fun, challenging game. It would be nice if you could bring your units along. It also needs more variety. It wears out too quickly for such a nice system. Update:I enjoy playing this game. It's fun. I'd like random campaigns with core units that develop as you go along.