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Dungeon Village

Welcome to an epic RPG world in which the town you build can grow from humble hamlet into a mecca for the land's most ambitious adventurers!
Category Price Seller Device
Games $4.99 Kairosoft Co.,Ltd iPhone, iPad, iPod

The enterprising warriors that stop by your blossoming burg will defeat monsters and earn you money. Conquering dungeons and clearing out hordes of monsters will bag you loot to stock your shops. And if your hamlet flourishes, adventurers will want to set up house and settle down!

Build training facilities like Combat Schools and Magic Labs to hone your heroic denizens' skills and boost your village's Popularity. The more faces that flock to your cause, the bigger the baddies you can beat!

An all-new "Cauldron" feature also allows you to test your alchemic expertise. Toss items obtained from quests or shops into the Cauldron and your armory might receive a rare addition.

No dungeon is too deep! Make your village the crown estate of this bold RPG narrative!

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The game now lets you switch between English and Japanese.

Reviews

Great adventurer management game
Emp Nu

Reminds me of the old Majesty pc games and more recently, Little King Story. Wouldn’t really say Stardew valley in the least, so if you are thinking of plonking the money down looking for a croptending, relationship building focused game, this ain’t it. If you are looking to run a small town and the adventurers that protect it, it’s pocket money well spent.


Good game
Adondra

I would really like for devs to make a DV 2 and I would definitely buy it. Or make more content to this one. Game is so freaking addictive that once you accomplish everything you are left with the desire for the game to be infinite like those ascending games where everything get reset but you get an extra benefit every time you ascend. This game worth every penny and would love to see more ??????


Amazing game
AGibbs.

Been playing this game for years! It’s always a great game to come back to and beat again!


Amazing concept / mediocre execution
AmericanMuscle302

I was very excited about the concept of this game. I found myself rather disappointed. The stat bonus system is absolutely tedious! The game has MAJOR balance issues - toward the end equipment doesn’t even matter since your character stats are enormous in comparison. All my characters get 1 shot killed and only win by mobbing enemies. The jobs are ... bad. Most of these (like merchant, Carpenter etc) should just be aspects of town building. I don’t want to fight dragons with merchants, carpenters and ... clowns??? The endgame character class (no need for diversity because it dominates everything) is literally a blockhead. The present / medal system also silly and tedious. I wanted to build a town, attract character classes based on how I developed my town (which would five replay value) instead of “collect them all.” I was looking forward to the passive nature of this game but found myself constantly sucked into tedious tasks. Worth a play through but ZERO replay value. The concept is amazing. If the developer had consulted to implement better and more traditional rpg mechanics for the characters this could have been such an amazing game. Turned out kinda mediocre.


Good concept, poor execution
Nick1212121221223

I really wanted to like this game, and did up until about 10 adventurers. After that, the game fell apart. 1. Too many useless classes. Every class should be combat oriented with a role. 2. Adventurer AI is awful. It held together fine at first, but now every time I look outside of town I can usually find a group of 5 downed adventurers (usually low level) being camped by monsters who will inevitably kill them once they revive. Nearby adventurers will just ignore this and continue to stand still and await new spawns instead of saving the others. At any one time, expect around half of your adventurers to be down, usually more. Adventurers also refuse to group up, and will always feed themselves into groups of enemies one at a time. At one point, I had 19 people down right outside of town due to a monster mob challenge I had started. Just 5 of them alone could have killed the group of monsters, but because all 19 chose to fight one at a time, they all went down and were re killed every time they revived. I had to wait until the respawn timers happened to match up for the mob to be cleared, which took over a month in game time. 3. The monster scaling is awful. The monsters seem to scale off of your best adventurer, which means new adventures are going to be one shot by every monster. Not only that, but because the adventurers only gain xp if they survive a monster encounter, they will remain a low level. This cycle will continue unless you manage to get lucky and the noob hides in the back and lets max level adventurers take the hits. I have level 1-2s that have been around longer than max levels, purely because they keep dying and getting no xp. 4. Adventurers do not buy equipment. In my town of 4000~ pop and nearly $1,000,000 in the bank, my weapons, armor and accessory stores all run less than $2000 profit. If you want adventurers to have equipment, expect to micromanage every one of them. Otherwise, you can just expect that this (relatively important) game mechanic won’t work.


???
billiechan

A strangely addictive game


Needs fixing
BinkyDarnit

It’s a fun game but it should show the armor they have on but I still recommend you play it.


Sequel?
dr.nickcarroll

Definitely my favorite of all the kairo games. Wish there were a direct sequel.


Solid Play
Anonymoussssssjjjjedddgyusuhd

I’ve literally written a game review one other time, (for the Kingdom Rush Series - Great games as well) but this game is truly a very solid game. Great value if you like a challenge. Reminiscent of Stardew Valley, but building the town is much more fun to me than living in it.


I love this game
Mandermunchkins

Sometimes I get lost in the game-it's so addicting!