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DKM Graf Spee

DKM Graf Spee is a Naval Wargame. You are in charge of the Royal Navy squadron and your task is to neutralize the German Pocket Battleship. You can also pass and play with a friend, one of the player will command the German Pocket Battleship DKM Graf Spee, the opponent will be in charge of the Royal Navy Squadron.
Category Price Seller Device
Games $2.99 Softwim LLC iPad

Reviews

Terrible UI & Boring
Eriptron

A single portrait orientation. Makes more sense to use landscape orientation. Terrible UI (although it looks cool). Thank goodness I only wasted $3! Both Atlantic Fleet and Pacific Fleet are better in my opinion. The other reviewer is right...boring. Deleted.


Excellent game
roc_hard

It is not an arcade game, it is much closer to miniatures games like Command at Sea and the other games from Admiralty Trilogy Group. What is missing is a scenario editor & creator please!


Boring game
nelsonsez

I like turn-based games. The game doesn’t have to be a first person shoot ‘em up for me to like it, but this game is really boring. The results of the turn “action” are in tersely worded after action reports. Your commands to the ships are rudder heading, speed, aircraft launch, and a couple different ways to fire the gun. The two displays are a plan position indicator and an overhead of the ship that doesn’t change in any meaningful way. Not much happens most turns. Eventually you win or lose, but are somewhat perplexed why, since you got so little feedback during the game.


For those who know about real WWII ship actions
v234fz

This is naval chess in one minute turns. Set your course and decide how to use the guns. Move forward a turn and find out out how clever (or not) you were. People who like "World of Warships" will hate this game. It is not an unrealistic, nautical "shooter." The player must gauge from the behavior of the enemy ship (is it losing speed? are the guns getting straddles? is it trying to flee under smoke?) what to do, and make adjustments based upon the status of the ships in his force. This is a brilliant design. In real naval battles of this period, hits were not always discernible. There were no huge Hollywood explosions for hits which did not explode a magazine. This game is marvelous. More scenarios, please!


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