Category | Price | Seller | Device |
---|---|---|---|
Games | $2.99 | Ian MacLarty | iPhone, iPad, iPod |
Winner of the Excellence in Design award at Freeplay 2018.
“If you’re a puzzle fan, I can’t stress it enough — you need to play this game.” — AppUnwrapper
“Dissembler is one of those puzzle games that just feels good to play around with, but it backs that simple joy with a solid spate of puzzles and gameplay modes.” — Shaun Musgrave, Touch Arcade
About the game:
Flip pairs of tiles to make matching color groups vanish, but that's where the resemblance to a standard match-three ends. In Dissembler no tiles will drop in to replace the ones you’ve matched: your task is to remove all tiles and leave behind a clean slate. The experience starts simply, leading you gently from basic principles to more complex puzzles, but before long it will require careful planning and lateral thinking.
■ Beautifully-presented minimalist puzzle game with chilled original soundtrack
■ Every one of the 171 puzzles is a hand-made work of art with no randomness
■ Experiment freely – undo any number of moves at any time without any penalty
■ Buy once and enjoy forever – no in-app purchases!
■ Free daily puzzles, plus step-by-step solutions revealed the next day
■ Infinite mode offers an endless play mode with Game Center leaderboard
■ Color-blind mode makes Dissembler accessible to more players
Other games out there at the same $2.99 price point give a lot more variety and entertainment. There aren’t even any hint options, so if you get stuck on a level, you’re screwed.
Great game. If at first you don’t succeed keep trying. You surprise yourself. Love it
Highly polished, stylish, relaxing yet challenging. Very good at being a video game.
Dissembler is fun and inventive and challenging. No hints but there are so many playing options you never run out of things to do even when you are temporarily stuck on a level. No ads is a huge bonus! Dissembler is great at training us through the levels and how to do the new challenges as we advance. I look forward to see what Ian MacLarty creates next (although this game will keep me going possibly forever).
Absolutely love this game! It seems like a no-brainer on the first few levels, but as you dive in, you’ll start to wonder where the simple went as well as your hours. ?
After finishing both Blendoku 1 & 2, KAMI 1 & 2, and others, I've found a new love.
I am giving it 3 stars because.....I love playing this game but I am stuck on a puzzle for days now, I have tried every angle to solved it but it eludes me. Can you please give a solution at least add a help button so that when a person get stuck they can get help in solving the puzzle please..... Edit: I am giving it 4 stars....thank you for your response I will keep at it, love this game? Edit 3/20/2018: I am now giving it 5 stars...if you stick it out there is a solution, stuck for days, went on to playing other games finally came back to the one I was stuck on it click and I unsolved it....love this game....
How is this game so satisfying? I thought I fell out of the puzzle genre because all the puzzles I was playing were either frustrating or boring. Frustrating because of limited moves, boring because the game mechanics became boring. This game is neither. It’s also a solid game with the three essential modes: handcrafted levels (120 of them!), daily mode, and endless. So if you are like me and enjoy the core gameplay, it will keep you going for a long time. I wish there was another mode in which the puzzles are randomly generated. Technically that’s already in daily, but I’m limited to six a day in daily mode. That’s not enough to deter from the game. One of the best parts is that the music is ambient, so it doesn’t grate on my nerves.
This is a really great puzzler. In one of the other reviews someone said that it was satisfying and that was a great way to put it. The puzzles aren't to easy but they are not to hard. But they are very interesting and addictive
Strong and challenging puzzles and plenty of content for 3$ I am always happy to pay to support well thought out and well designed games. I’d rather support that model than the free to play, content locking, micro transaction money making machines of other developers.